Looks up from Shadow Generations Yeah the censorship of the Sonic portion sucks, but that’s not what I’m here for, that’s what I was here for in 2010. Shadow 2 bahbee!
I still pre-order, but I’m very selective. I only pre-order games I am 100% sure I’ll enjoy it.
If something comes up in the months before release that makes me question whether I’ll enjoy the game or not, goodbye pre-order.
There’s also very few companies and franchises I trust enough to pre-order from. They’re mainly the Kingdom Hearts (but only the “main” games; I’m not buying that rhythm game) and Persona (also only the main games, not the spin-offs) series. I also pre-ordered Metaphor (because I trust Atlus as a developer after having played all three games in the modern Persona series, and because I liked what I saw in trailers and what I played in the demo) and am actually enjoying it more than Persona.
To put it another way, I pre-order games from developers and directors I 100% trust to deliver a good game that I will enjoy immensely. Any less than that, and I will not pre-order. Like I said, I’m very selective. If I haven’t played anything from the developer before, I won’t pre-order. If they’ve broken my trust in some way, I won’t pre-order. If I don’t like what I see in the trailers or what I hear in the interviews, I won’t pre-order. If I see that DRM will negatively impact my play experience (which admittedly doesn’t have much of a chance of happening since I rarely play on PC), I won’t pre-order.
It was fine, arguably a good practice, when physical non-patchable games existed. Especially, say, Pokemon games that would otherwise be sold out for several months, meaning the social aspect was ruined if you didn’t get it as it came out.
I personally don’t think it was ever fine, not when there is a giant publisher standing & profiting behind it.
For smol independent studios or even one-man-dev teams (as a high risk “investment”/support) I would understand.
I want to finance devs & artists as much as possible, not lowering financing costs of a giant company (and give them even more monetization opportunities).
Im not familiar with the Pokemon thing you mentioned but that seems like an artificial scarcity. Physical copies could always be stamped overnight (vidya game magazines did it for decades).
Imagine still pre-ordering games in 2024
Looks up from Shadow Generations Yeah the censorship of the Sonic portion sucks, but that’s not what I’m here for, that’s what I was here for in 2010. Shadow 2 bahbee!
(I apologize for the really long comment.)
I still pre-order, but I’m very selective. I only pre-order games I am 100% sure I’ll enjoy it.
If something comes up in the months before release that makes me question whether I’ll enjoy the game or not, goodbye pre-order.
There’s also very few companies and franchises I trust enough to pre-order from. They’re mainly the Kingdom Hearts (but only the “main” games; I’m not buying that rhythm game) and Persona (also only the main games, not the spin-offs) series. I also pre-ordered Metaphor (because I trust Atlus as a developer after having played all three games in the modern Persona series, and because I liked what I saw in trailers and what I played in the demo) and am actually enjoying it more than Persona.
To put it another way, I pre-order games from developers and directors I 100% trust to deliver a good game that I will enjoy immensely. Any less than that, and I will not pre-order. Like I said, I’m very selective. If I haven’t played anything from the developer before, I won’t pre-order. If they’ve broken my trust in some way, I won’t pre-order. If I don’t like what I see in the trailers or what I hear in the interviews, I won’t pre-order. If I see that DRM will negatively impact my play experience (which admittedly doesn’t have much of a chance of happening since I rarely play on PC), I won’t pre-order.
But why? Why do you pre-order? Does it gain you something that waiting until the launch date doesn’t provide?
I am also curious.
Cyberpunk 2077.
No
(Or ever?)
It was fine, arguably a good practice, when physical non-patchable games existed. Especially, say, Pokemon games that would otherwise be sold out for several months, meaning the social aspect was ruined if you didn’t get it as it came out.
I personally don’t think it was ever fine, not when there is a giant publisher standing & profiting behind it.
For smol independent studios or even one-man-dev teams (as a high risk “investment”/support) I would understand.
I want to finance devs & artists as much as possible, not lowering financing costs of a giant company (and give them even more monetization opportunities).
Im not familiar with the Pokemon thing you mentioned but that seems like an artificial scarcity. Physical copies could always be stamped overnight (vidya game magazines did it for decades).