I’m working on a game right now and I’ve added some post processing and I’m loving how it looks, but I’m realizing I don’t know anything about it. What does your post processing stack look like? How does it fit into your game’s overall art style? Would love some resources on post processing if anyone has them!
My favorite is probably screen-space ambient occlusion.
Every single one of your questions needs a full 15h lecture series to answer, so that’s a bit outside of the scope of a comment.
I really like white balance to change colour temperature on unity URP, and colour aberration for the edges
I’m about to start a bad art game jam, and I was looking for something that could make my game look drawn on. I found this shader, and it’s probably my favorite shader I’ve used so far. I even figured out a cool way to make it in color https://youtu.be/18U50KPdD2A