I’m just starting to design my first rail system(LHD), and I’ve encountered some issues while trying to design an intersection.

First, I couldn’t figure out how to make a curve without first attaching to an existing rail which is problematic since nothing in the BP designer can connect with anything outside of it. I got around that by making a BP of just a single curve (after deleting the connecting piece).

The bug where the designer’s bounding box doesn’t visually match was easy to work around once I figured out what was happening. Hopefully the finished blueprint isn’t cut off.

Apparently signals can’t be placed on the ends of tracks. Being unable to attach more rails to these curves inside of the designer means that I have nowhere that the game will allow me to place signals.

Is there a way to make a more complete BP for intersections, or will they be mostly manual each time?

Edit: realized after I posted that the left and bottom curves are going to the wrong side. Glad I noticed before trying to use it.

  • milkisklim
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    19 hours ago

    It sounds like you are well on your way! Please feel free to ignore the rest of this post, I’m only writing in case it helps someone else one day.

    I’m sorry that I didn’t explain that my redundancy against that problem which was that I made the blueprints in the shape of an “L” from above where I always knew as I was building away from my base that the _1 m foundation part of the L shape was always to my characters right as I was facing down the | part of the L. I could clearly spot whenever the track was wrong when the spacing between _ foundations was off

    I didn’t care that it made the track look a little funky, and never really had times where the train rails would meet outside of the main hub base.