I love magic systems in games that feel impactful, and especially love them if the mechanic is unique and different.

What are your favorites?

  • Diskolikewhoa@kbin.social
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    1 year ago

    Noita. You can spend hours tweaking out and testing spell combinations. Make eggs summon more eggs that summon giant worms, turn a lighsaber into a bubbles held, disintegrate the moon. Feels like anything goes in that damn game

    • DocSophie@kbin.social
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      1 year ago

      God, I wish Noita wasn’t so impenetrable for me; from what I’ve played, it seems like the wackiest shit possible and I do love me some wack. Any recommendations on how to overcome the difficulty curve?

      • JBloodthorn@kbin.social
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        1 year ago

        There’s a mod that lets you modify your wands anywhere, and another that respawns you at the last ‘holy mountain’ area you got to when you die (the rest area between levels). Playing with those mods will get you used to the spells and enemies you encounter, and let you experiment.

    • GoodEye8
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      1 year ago

      The best part about Noita system is that it’s not all about what effect the spell will have but also how that spell will behave. For instance if you have a “rock” spell then the effect is just that, it spawns a rock. But if you add a “homing” modifier to that rock you no longer have just a rock, you have a rock that seeks out and kills pretty much every common enemy you find. The effect stays the same (rock is spawned) but the behavior of the spell changes (now seeks out enemies).

      For comparison Morrowind also had a pretty awesome spell creation system, but that system was almost entirely about effects with very little impact on how the effect behaves (self target vs touch vs projectile). The extra dimension of the Noita system IMO really sets it apart from most other magic systems in different games.