“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • Harrison [He/Him]@ttrpg.network
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    10 months ago

    The main problem with Cyberpunk was the drive to release the game on older consoles. The effort consumed dev time and didn’t really work even after that.

    The game on release on platforms that could actually run it was great, despite a few bugs.