susie-laugh

  • Envis10n
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    1 year ago

    The game is like 90% setup and staging with bugs stopping you, and 10% fun and engaging gameplay. That 10% has so much promise, I just wish they would cut the bullshit and make a fucking game already.

      • Envis10n
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        1 year ago

        Oh for sure. I’m not a fan of Roberts, and in-game I play as a character that does everything possible to fight the corporate interests.

        • UlyssesT [he/him]@hexbear.netOP
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          1 year ago

          Yet you automatically wear a mobiGlas™® like everyone else even while ostensibly being an outlaw, wearing a corporate tracking device. Curious! very-intelligent

            • UlyssesT [he/him]@hexbear.netOP
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              1 year ago

              That’s actually a damning thing about it: the company that makes the eternal (pre, because it’s not feature complete) alpha wants it to seem deep and complex as a setting but it’s a lot of aging 90s mall aesthetics and Silicon Valley techbro motifs.

              • Envis10n
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                1 year ago

                No, my roleplay is not that deep.

                I hate Star Citizen as a project, and I would never defend Roberts / Cloud Imperium.

                What I do love is the complexity of certain game features, and exploring the system with my friends. I backed the project 10 years ago because it came with a copy of Squadron 42, with their Persistent Universe stuff being just a bonus. Admittedly I didn’t do much research into the project, and it wasn’t very expensive for a gamble to me at the time. I’m unhappy with the results 10 years later, but I get a small amount of joy out of playing it every so often.

                • UlyssesT [he/him]@hexbear.netOP
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                  1 year ago

                  You do you, then.

                  complexity of certain game features

                  I hope you don’t mean The River™ or the privatized prison gameplay (with janky scripted and fixed-in-place escape route that never changes) for people that dare to pvp.