I started up a new campaign with some friends who have an 8 year old kid (let’s say AJ). I’ve played with the parents before, but not him, and he’s been dying to play, so I said why not. After the first session, he was hooked, and told his little friend (let’s call him Ollie), also 8, who he knows has been wanting to play too. So now after a few more sessions, AJ asked me if Ollie could join. We all agreed, and now have myself (DM), three adults, and two 8 year olds. Ollie’s parents are not playing.
Ollie is having the time of his life. And typical kid silliness aside, he’s mostly a good player. The one thing I’m struggling with, is he keeps asking for specific items and magic powers. “Can I do a roll to see if I find something that lets me fly? Or breathe underwater forever? Oh! Are there any bears? Can I roll to find a bear and tame it?”
Most of the time, I just tell him something like: “no, your character wouldn’t know where to find something like that. You can always ask around, it’s not likely to be something these bandits would know about.” And he’s gotten a bit better realizing you can’t expect the DM to just give you overpowered items in the middle of a fight, or just “decide” that his character remembered a spell that insta-kills any creature.
But now he’s started trying to get “free” stuff in more clever ways. “I want to get some sticks and make them into javelins.” Sure. Next time you rest you can make some improvised weapons. “Can I forage for food?” Sure. “Can I try to find any healing herbs?” Uh… Sure… but it will only heal one hit point.
Now it’s gotten to the point where every time the party tries to move to the next location, he tries to jump in and grab some small free item. Even in the middle of social interactions with the king, last night: “hey, are there any sticks around the castle? Or pieces of leather? Do you think that frog guy would trade me his clothes if I went out and caught him a bunch of flies? Can I get some rocks to throw at people?”
I’m not so worried about him getting little freebie items, but more that his constant interruptions are heavily slowing down the game and distracting everyone. The adults have approached me out of game about this, as the game is “no longer fun”, and Ollie’s behavior is becoming especially bothersome to AJ who was really enjoying the story and now is getting vocally annoyed that it takes 10 minutes to do anything now.
I don’t want to discourage Ollie from being creative or sour his experience with DnD, but I also don’t know how to explain to this happy little kid that he can’t keep interrupting every 3 minutes to see if he can find some rocks. Any tips on how to handle this type of player, especially being a kid?
Edit: added clarification that I am posting this due to complaints from the adults and the other kid. Everyone is helping where they can, but as the DM everyone is kind of looking to me for some solution.
First thing that comes to mind is consequences (not serious ones… More like “yes and” fun outcomes) - if he’s off digging up magic bugs or trying to find sticks in a castle, hey, that’s a raised eyebrow and a storytelling opportunity. Wants to dig up rocks? He’s gotta put it somewhere. Bag full of rocks? Someone’s gonna notice.
Typically I’d agree here, but I wonder if that would work when the rest of the party is also paying the consequences? An eight year old might be absolutely thrilled about this outcome…
Yeah, we’ve had a few moments like this. For example, I warned him “these are the King’s personal gardens. Your character is pretty sure he will be caught and imprisoned if you start digging up whole plants in plain sight of the guards escorting you.” He was all for taking that risk, because “what if those blue flowers are MAGICAL?”. So the other players characters decided to physically restrain him to keep him until they got safely into the castle.