Lately we’ve been talking about games not performing well enough on current hardware. It’s had me wondering just what we should be asking for. I think the basic principle is that components from the last 5 years should be adequate to play current-generation titles at 1080p60. Not at max settings, of course, but certainly playable without resorting to DLSS and FSR.

It makes me wonder: is it really so much to ask? There are games from 10+ years ago that still look great or at least acceptable. Should we expect new games like Starfield to be configurable to be as demanding as an older game like Portal 2 or CS:GO. If the gameplay is what really matters, and games of the 2010s looked good then, why can’t we expect current games to be configurable that low?

From what I’ve seen, users of the GTX 1070 need to play Starfield at 720p with FSR to get 60fps. What’s better? Getting 60fps by playing at 720p with FSR, or playing at 1080p with reduced texture resolution and model detail?

It shouldn’t even be that hard to pull off. It should be possible to automatically create lower detail models and textures, and other details can just be turned off.

  • whileloop@lemmy.worldOP
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    1 year ago

    I’ve been playing the RTX mod for Half-Life 1 recently. If its fun to see old games with new techniques on them, what about new games made to look old? I’d love to see someone make a tool that does the opposite of RTX remix - downscale all the textures and simplify the models, remove a ton of shaders and such. Probably never gonna happen, but it’s a cool idea.

    • 👁️👄👁️
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      1 year ago

      It’s not common, but you’ll see people do the opposite of hd remakes. They’re called demakes. The Bloodborne demake is especially cool https://b0tster.itch.io/bbpsx

      I really like the ps1/n64 old school aesthetic personally lol.

      • whileloop@lemmy.worldOP
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        1 year ago

        Hmm. Never heard of a demake outside the context of an underpowered console or handheld, like 360 games being published for the Wii.