• AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    Compusemble from YouTube contends they have discovered that Starfield suffers from a large amount of traversal stuttering due to poor SSD utilization, even on the Best SSDs.

    As Compusemble’s character strolled through the city, the frame rate dropped momentarily several times during the “benchmark run” due to traversal stuttering, causing GPU usage to drop to almost 0% due to the above-mentioned SSD bottlenecking issues.

    SSD usage was hitting 100% utilization several times, with peak read speeds spiking as little as 555MB/s during one of these periods.

    Compusemble reports that many games today read from storage drives in large block sizes to hit SSDs where they perform best.

    For instance, Microsoft recommends a block size range anywhere between 32-64k and very high queue depths for DirectStorage support.

    Starfield does not have DirectStorage support, but you don’t need to optimize a game with Microsoft’s storage API to make it work with this more appropriate IO workload.


    The original article contains 376 words, the summary contains 154 words. Saved 59%. I’m a bot and I’m open source!