- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- gaming@kbin.social
- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- gaming@kbin.social
Shuji Utsumi, Sega’s co-CEO, comments in a new statement that there is no point in implementing blockchain technology if it doesn’t make games ‘fun’.
Backface culling provides efficiency and performance. Blockchains provide nothing that can’t already be done through more efficient means. There is literally no viable use case for blockchain or NFTs in video games, which is exactly why every implementation has righteously failed or never got off the ground to begin with.
Efficiency and performance are valuable, not entertaining. My point is that “boring” is a category error for these things, they aren’t game mechanics and they have no entertainment value.
I wouldn’t go so far as to say there’s no viable use-case, but every example I’ve seen has been a terrible misappropriation. This is largely because they make the mistake of inclusion of an algorithm to somehow be featureful or entertaining. As I see it, this discussion is a bit like ransomware becoming very prolific and people are saying there are no viable use-cases for encryption because it’s been used to scam so many people.
To be clear, literally all NFTs are is a key: value mapping on a blockchain. That has nothing to do with finance, art, games, or anything else associated with them at present - the value of a tool is in how it’s used. They’ve been used extensively by shitty people, so now people only know of the shitty ways to use them.