- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- gaming@kbin.social
- cross-posted to:
- games@lemmy.world
- games@sh.itjust.works
- gaming@kbin.social
Shuji Utsumi, Sega’s co-CEO, comments in a new statement that there is no point in implementing blockchain technology if it doesn’t make games ‘fun’.
Maybe as an anti-cheat measure for P2P games?
Which type of cheat?
Like item duplication or flat out editing. I’m just trying to imagine anything useful about blockchain in gaming and I that’s all I can come up with.
Ah, I see.
The part about a blockchain that would prevent this cheating are incidental: Its remote nature and unique item IDs, which are abilities it shares with a regular database on the game server.
Exactly. To replace the game server in a peer to peer game where the host cannot be trusted, for example. You replace the central authority with a distributed authority. In theory. It seems to me a central game server would be easier, but I’d course the game stops working when the server shuts down. Blockchain would presumably allow the game to keep working as long as there is a player base to function as an authority. But this seems a contrived idea. I can’t imagine it would be better than a server in practice.