I was thinking the mine because of the complexity involved with maintaining an engine. Less a pick axe with monetization per swing, and more a mine with monetislzation per ore mined.
But, regardless of the metaphor chosen, I think my point still stands. Shitty for Unity to act that way…
I was thinking the mine because of the complexity involved with maintaining an engine. Less a pick axe with monetization per swing, and more a mine with monetislzation per ore mined.
But, regardless of the metaphor chosen, I think my point still stands. Shitty for Unity to act that way…