Cyberpunk 2077: Phantom Liberty feels like the game CD Projekt Red set out to make all those years ago, and marks a truly great, original entry into the cyberpunk genre.
This is my experience with Cyberpunk 2077 in 2023:
this summer, i built a new PC specifically so that I could play the game with good, stable performance. With ray-tracing on, the game would curb-stomp my RTX 3080 (not a cheap card mind) with 30 fps in the inner city. Not great, kind of disappointing.
What followed was nothing but a never-ending stream of bugs. Feel free to sample from the smorgosbord;
night would shift to day in an instant
characters would t-pose on reload
characters would walk through cars like a tank and blow them up
npc driven cars would run through walls and cars and blow them up
ragdolls would flip out and fly out of bounds
citizens walk in circles through the streets
animated objects like cell phones would not disappear when put away and instead float around their bodies
npc driven cars would teleport forward when driven
lost count of how much clipping issues were present
All this after about 5 hours of game play. It was brutal until I could take no more. And the game play is just not that fun, even though most of the characters are interesting and the story is good.
The absolute most damning thing is that the game demands immersion, the world is built around the concept, but with a bug every 15 min throwing you out of the experience, it’s just too much.
I’ve had pretty much the same experience, but with an RX7900 XTX, which is an even moer expensive card. In the end I even got soft-locked, because I was playing on the highest difficulty, and in some random side misssion I just kept respawning in a spot, where I could not reach any kind of cover before being killed. Of course I tried to lower the difficulty, but that just instantly crashed the game. That was the point where I uninstalled
This is my experience with Cyberpunk 2077 in 2023:
this summer, i built a new PC specifically so that I could play the game with good, stable performance. With ray-tracing on, the game would curb-stomp my RTX 3080 (not a cheap card mind) with 30 fps in the inner city. Not great, kind of disappointing.
What followed was nothing but a never-ending stream of bugs. Feel free to sample from the smorgosbord;
night would shift to day in an instant
characters would t-pose on reload
characters would walk through cars like a tank and blow them up
npc driven cars would run through walls and cars and blow them up
ragdolls would flip out and fly out of bounds
citizens walk in circles through the streets
animated objects like cell phones would not disappear when put away and instead float around their bodies
npc driven cars would teleport forward when driven
lost count of how much clipping issues were present
All this after about 5 hours of game play. It was brutal until I could take no more. And the game play is just not that fun, even though most of the characters are interesting and the story is good.
The absolute most damning thing is that the game demands immersion, the world is built around the concept, but with a bug every 15 min throwing you out of the experience, it’s just too much.
I’m not hopeful for this DLC.
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Everyone’s experience will be unique, especially considering bugs, but the fact that an experience can be as bad as mine is bad enough.
Lmao ok
Yeah, i don’t like bugs in games I pay for I guess
The audacity of your comment. How dare you expect a complete game when they say it’s complete and release a “complete” game. The fuck?
I’ve had pretty much the same experience, but with an RX7900 XTX, which is an even moer expensive card. In the end I even got soft-locked, because I was playing on the highest difficulty, and in some random side misssion I just kept respawning in a spot, where I could not reach any kind of cover before being killed. Of course I tried to lower the difficulty, but that just instantly crashed the game. That was the point where I uninstalled