I’m torn between the abilities of druids, clerics, and rangers. So I’m wracking my brain trying to figure out how to get all three in one and I k ow it’s probably impossible so-
• Would a 3/9 Circle of Land/Hunter do well?
I’d love to be relatively powerful with a bow and not completely tied down by spells, but I love the support role and moonbeam is virtually impossible to give up. Plus, the rp is good on this. Or…
• Would a 3/9 Circle of Land/Life Cleric do well?
It would suck to give up the bow, but in the event that the above build doesn’t work, is this a decent idea to fall back on? Seems a lot of utility, rp is solid still. Or…
Would a 3/9 Life Cleric/Ranger do well?
It keeps the Wisdom synergy like the aforementioned, allows for some pew pew, and also has some utility (bless, etc) or…
Would a 3/9 Circle of Land/Monk do well?
Basically, I’d like to keep three levels of Druid for moonbeam and the utility, but also have some sort of melee or ranged damage.
Without knowing the the ins-and-outs of the tabletop version, and trying to avoid pitfalls of bad ideas and such…. What advice would you give on these ideas?
(Disclaimer: Not interest in other classes at all right now, it’s just these: so no other dips- also, not into spores or light cleric either. Looking specifically to see how these would work out)
Thanks!
Monk 1/ Druid 11 works and is probably stronger than Druid 12. You gain Unarmored Defense and get to add your Wis modifier to your AC. That’s the only way the combo really works. And it basically plays like a full Druid. Obviously doesn’t work if you go down the Heavy Armor route.
Ranger 3 / Monk 9 works. You would take Gloomstalker and Way of the Shadow for some strong turn 1 shenanigans. If you go weapon Monk you even get to use Ensnaring Strike and Hunter’s Mark otherwise you have a few support spells. But doesn’t sound like the way you want to play.
If I were to go ranger/monk, I’d probably want to do Hunter if that would work. And definitely weapon. I like the quarterstaff.
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