Hi everyone! Welcome back to the Cities: Skylines II development diaries! This time we’ll take a look at the zoning, what’s new, and what’s familiar to the original Cities: Skylines. A brand new and exciting feature is signature buildings, a...
And no zoning brush anymore, but we do get architecture themes straight from the zoning tool! It also looks like the zoning options can change depending on that theme, as the names in the video specifically mention NA. If true that would be great for modding!
I’m sad to see that there isn’t any medium density for offices, commercial and industry, I had hoped for them to be there.
But holy damn, dynamic farmlands? And that huge mine? That is great stuff, basically one of the few things that Cities (x?)XL did super well!
And no zoning brush anymore, but we do get architecture themes straight from the zoning tool! It also looks like the zoning options can change depending on that theme, as the names in the video specifically mention NA. If true that would be great for modding!
There was a zoning brush? I thought the tools mentioned were the same tools in C:S 1.
I mean the one with the radius, instead of just a single tile!
Ahhh gotcha. I almost always exclusively used paint anyways, so didn’t even know that was a thing lol.