Attached: 1 image
Progress this week:
- Items drop when you break blocks
- Item pick up animation
- Voxels can be whole scenes instead of raw geometry
#screenshotsaturday #godotengine #gamedev
I started working on it pretty seriously in August. But some time before that point, I had an almost but not quite working dual-contour fork of godot-voxel. (That pre-August stuff probably took me a week and a half, but I didn’t keep track.)
This looks impressive, how long did it take you?
Thanks!
About two and a half months.
I started working on it pretty seriously in August. But some time before that point, I had an almost but not quite working dual-contour fork of godot-voxel. (That pre-August stuff probably took me a week and a half, but I didn’t keep track.)