4tnGameDev [comrade/them]

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Joined 2 years ago
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Cake day: June 20th, 2022

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  • I’m a bit of a fence sitter on the actual issue, I love F-Droid as is and fear change, but I’ll say as someone who thinks they’ll release on Google Play in the general future, the thing that pisses me off most about Google Play is they have a “repetitive content policy” which disincentivizes you from releasing a full paid app and a demo app. The main issue is, I don’t want my app to categorize as “in-app purchases” if the only purchase is the “unlock full version”, because that doesn’t distinguish my app from any unethical whale-hunting casino-for-children microtransaction apps, and I don’t want my app to claim to be free if it’s just a demo.

    At least, from a pro-user, communicate everything clearly, perspective, I feel that Google is compelling devs to dark-pattern-by-default on this subject.

    LMK if I’m wrong about any of that.



  • My engine is homemade, I’m focusing primarily on perfecting networking/server stuff in a way that would make the “what if I lost internet/what if I don’t want to play online every” people happy. My prototype is 2d placeholders. I plan on doing some experiments with 3D before deciding to go all-in on an art style or 2D vs 3D. I currently do not have any music or sound effect assets. I haven’t published anything yet, but to oversimplify, pretend that I’m making an Advanced Wars 2 clone.





  • The fundamental cancer at the heart of the project is the glorification of war and conquest itself.

    I think this is really good criticism, it’s possible I need to double-check my pre-made single-player campaigns (which will all be cartoony goofyness) or even consider pivoting my project’s aesthetics away from war gaming. There’s going to be a lot to think about there and it’s technically not too late for a lot of pivoting.

    My intent with the campaigns though is to let historically literate individuals make campaigns that players will learn by playing. Make the USSR look good in some conflict, tell the story of a specific revolution, make up a new story without any historicalbaggage, etc., they’d be able to setup the maps/dialog to tell that story via my user friendly UI. There’s an uphill battle in preventing reactionaries from doing the same though. Glorifying is not the intent, but I feel that I cannot refute your allegations, which is troubling.

    If you’re trying to make a game that Nazis aren’t going to piss all over, you’re going to end up with Undertale. Which is, of course, fine. Everyone loves Undertale. But its a game in which the conflict isn’t always resolved by the guy who can push out bomber jets the fastest.

    I’m very unfamiliar with Undertale and don’t know how to interpret this.


  • I’m working on an indie advanced wars clone where one of my lead features is that users can create their own campaigns and share them.

    One thing that discourages me is that I know there are people out there going to make pro-wrong-side-of-history campaigns and glorify fascists. It’s easy enough to ban all pro-Hitler content, but every country, region, era, etc. has their own lesser-Hitlers to glorify.

    My special skill set is programming, not historical literacy and lore mastery. These people will probably flank every fair and principled moderation stance I attempt. I’ll probably both-sides something I shouldn’t, or be on the wrong side of history on something. Not to mention the burden of moderation itself when my passion is to work on the non-content aspect of the game.

    It’s tempting to cancel that feature. Either way, just not looking forward to it. Thanks for reading my rant.


  • Anyone shopping around in the last 1-2 years for which game engine their first/next indie game should be already sees a ton of “just use godot, especially if you’re making a 2d game”. Unity’s future as a legacy engine was already set in stone in the eyes of the wider indie gamedev community before this announcement.

    Open Source Javascript stuff is also kind of hot, considering that mobile devices are getting fast enough to side-step how slow JS (for 2d games at least).

    Also Open Source Rust stuff is also going to be popping up on less esoteric radars soon.

    Unreal Engine (not libre) is getting easier for indie devs to make higher-end projects.

    Any way you look at it, Unity is surrounded by all sides. It’s just a matter of time for the momentum to manifest as actual games/studios.