• 11 Posts
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Joined 1 year ago
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Cake day: November 9th, 2023

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  • I dunno man. I know I’m not, but I feel like I’m the only one who was disappointed in the direction of the changes made for Eternal. 2016 was a masterpiece of immersive, edge-of-your-seat-anxiety-inducing gameplay. The story was great within its own narrow confines in service to that gameplay. Who could forget the soundtrack? Yes it had its flaws, especially with some lack of variety, but overall I rated it quite highly.

    Eternal felt like a children’s game by comparison: A story that refused to take itself seriously from the very first second of realizing the cliffhanger from the last game was resolved with the wave of a wand all the way through the finale which felt totally limp. Gameplay forced to serve that subpar story, and that sometimes seemed to insist on a “best” way instead of multiple good ways to defeat an enemy. The soundtrack by the same author in 2016 sounds uninspired in Eternal, in my humble opinion. I played 2016 maybe 4-5 times through, and eternal just once.

    This looks like it’s trying to add free-roaming aspects and just… gives the general impression the people who made this trailer don’t understand my perspective at all, or don’t care about it. I have no confidence in this studio’s vision for Doom.






  • It is a true Roguelike game. Turnbased, tactical combat with exploration elements limited by hunger necessitating careful resource management in the form of food, and later torches to manage an increasingly limited range of vision. Consumable items, mostly potions and scrolls, serve as powerful and potentially dangerous utility items quite capable of making or breaking an entire run in a single turn. Runs may last anywhere from a few hours to several days depending not just on how careful you are, but also since it is turn based you can pick it up and put it down at a whim- but be warned! There is no save scumming. If you die, you die.

    There are paid versions on steam and the app stores, but also the author of the “Shattered Pixel Dungeon” fork (my personal recommendation) maintains a repository of free and up-to-date versions, though there is some inconvenience messing with the compilations. Regularly updated with balance patches and new content. He’s even a member of this community, and one of the mods: 00-Evan. Well worth the small price of admission.


  • I don’t know how to begin proving it, but the more I run this series out, bigger it gets. The conditions of the equation are such that it will always have a consistently non-zero rate of increase, even though that rate of increase decreases each time the formula is cycled ((pn/pn-1) will always be more than (pn+1/pn+1-1), nonetheless any and every (pn/pn-1) will be >1). The divergence will be glacial, but definite.