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Joined 1 year ago
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Cake day: June 13th, 2023

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  • The median distance without anything else is worthless. The median only represents the “typical American” if we’re working with some kind of bell curve, which can’t be true since a sizable chunk of people still lives with their parents. For all I know 49% of people could be living with their parents and another 49% could have moved far away - the median still only shows a data point from the remaining 2% of people.






  • De_Narm@lemmy.worldtomemes@lemmy.worldMandatory Boomer post
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    3 days ago

    I’m glad people are finally coming around to this. There is still fun to be had in Skyrim, but it released around the same time as Dark Souls, Witcher 2, Risen 2 and Fable 3 among others. Not all of them are better games, however Skyrim most certainly isn’t the best one.






  • I’ve come around to really liking them. In short, they vastly improve dungeons in my opinion.

    Most RPGs don’t manage to create interesting battles outside of boss fights. Heck, an increasing amount of RPGs fails to create any kind of challange. However, random encounter can add another layer to dungeons: resource management. You have to plan out how to tackle fights in order to get through the dungeons with your limited items/MP - do you sacrifice more HP or do you go for your strongest attacks? How much exploration can you get in? Do you need to be extra careful and plan for stronger rare encounters? Maybe even plan around lvl up healing.

    Sadly, this layer is easily removed. Overworld encounters? Just dodge everything. Adjustable encounters? Grind just enough, go heal and disable encounters. Non-challanging fights? Just use basic attacks. Healing stations? No need to plan anymore. Ideally, the dungeons provides no healing at all - especially not before encountering the boss.

    If you’re interested in a game with great dungeons, I’d recommend every single Etrian Odyssey.