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Joined 1 year ago
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Cake day: July 1st, 2023

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  • This really used to bother me but over the past few years I’ve stopped caring a lot about the timesink aspect of games and completely gotten over most of the FOMO tendencies modern games tend to have. I pretty much keep my views on what I should be playing to three simple words…Play whats fun.

    Some games i’ll play exclusively for a couple of weeks and then I get burned out or am no longer having fun so i’ll just start playing something else I’m in the mood for. I have some old faithful games that I go back to, but generally speaking I just do whatever i’m in the mood for and stopped caring about what will happen to my character/profile/etc when I stop playing. If i’m getting fun out of the time i’m actively spending, thats good enough for me.



  • My guess is people probably find it easier to gauge the worth of a game considering most games have a higher price point than those you mentioned. You could look at it the same way for a subscription service like Netflix. If you’re spending $10 a month over the course of a year and have invested $120 into the service but have only watched a couple of movies or barely use it, it may not seem like its worth it. I don’t think this sentiment is really expressed with things outside of gaming.

    Stray is a great example for me of a game that was pretty short but I thoroughly enjoyed the experience and felt satisfied when I finished it.