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Cake day: June 13th, 2023

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  • King’s Quest 6 fits the bill for me. I love that there’s not really some dialogue choice that puts you down a different path, but just basic game choices make things play out in different ways.

    Even if it doesn’t change the overall story, I love it when there are multiple solutions to puzzles. It’s at least altering how the story plays out and makes it more tailored to the person playing it. Even crap like the two ways to handle Orat and the start of the Deltaur in the first Space Quest has always been fascinating to me.

    Honorable mention to how the RPG mechanics in Quest For Glory and Heroine’s Quest alter how those stories play out.

    Might not be what you were looking for. As someone who doesn’t rank stories that high as being important to her adventure gaming, I did my best.





  • It’s funny to read comments bashing King’s Quest 3, because freak show over here (me) got into adventure games because of KQ3.

    Before my psychotic parents got rid of it for being occultic, and replaced it with Space Quest 1 (not a bad exchange, I must say) I loved KQ3. I never got far in it, but it was just this open world for me to explore. The fact that wizard guy could just poof in at any time just captivated my imagination and made it feel like someone other than my character was out in the world doing things. It made the world feel much bigger than it was and it captivated my sense of wonder.