Tolkien doin cartwheels in his grave
Tolkien doin cartwheels in his grave
I’ve never felt the need to watch a game stream until now.
Temple of Dibella, you mean? Or maybe you meant the Witch Covens.
Game was a lot more ambitious (and lewd) on the drawing board. There used to be a “Prostitutes” faction that was canned (alongside other minor factions representing professions that the player could engage in, like Bards and such) but the sprites (NSFW ofc) were left in the final release in random locations just because. Some of them made sense (like in Inns and Temples of Dibella) but others were… just there.
I still love the Daggerfall we got (the later versions cleaned up on UESP and released in Unity particular) but I sometimes wonder about what could have been.
Billions must read
deleted by creator
Kinda gross (and expected) to see libs turn into mask-off “Not Stolen; Conquered” ethnonationalists whenever they try to reduce this situation into a “war”. Deep down they understand that nothing has fundamentally changed from the days when Imperialism was just taking off, but their solution is to just shrug their shoulders and act indifferent while trying to gaslight those who want better things.
Just save yourself the headache and get the Survivalist’s rifle, smh.
Saw a lot of the whiny gamer bros calling her a “bitch” for that exchange early on where she shuts down Carlos’ flirting.
Also, from some preview footage, for the crime of being rude in general to Carlos and Vladimir initially, two mercs working for the “We Love to Turn Children into Flesh-Eating Zombies for Giggles” Ltd.'s paramilitary.
Damn, I wonder what’s her problem…
As someone who’s also a fan of SS (both of them), Selaco does have a lot of ImSim elements even if it isn’t one itself.
Resident Evil 5 is good fun
People like this are why I always choose to nuke both sides at the end of Lonesome Road.
Even when discounting indie games, Largely yes. There have been many great games in recent years that will be looked back on just as people look back at the “golden age” today. People are just forgetting all the horrible aspects of past generations, like the literal tons of garbage game released for the Atari or the tie-in license games which outnumber today’s by a large margin. Hell, quite a few series that were floundering back then have been on a renaissance lately (Resident Evil, DOOM).
That said, I really miss when RTS games (aside from maybe Total War?) were still relevant.
Your sound cards. Hand them over.
Still boggles my mind that Frank Klepacki was making bangers like this in his late-teens and early 20s.
Great game. Kinda iffy on the remake aspect since it evidently went for a different tone and atmosphere from the original (which is fine since you can still play SS1EE), but it’s fantastic if you look at it as its own experience.
As for tips:
On each floor there’s a specific room with security nodes that once you destroy them, the screen in the room displays a specific number. Write it down in order of floor. You’ll need it later, and it will save you the headache of needing to backtrack.
Keep a variety of weapons with different ammo types. Abuse power refill stations which are essentially limitless (even if they need a cooldown) and use power-based weapons to save ammo on other guns. But don’t use those weapons too much since running out of power in the middle of a fight can be fatal.
You can stash weapons and items for later in a spot by the elevator.
Don’t get too frustrated about getting lost and confused. That’s the point. You’re supposed to feel like you’re in an inhospitable space-labyrinth that’s literally the body of a murderous, sapient AI goddess trying to murder you. You’ll find your way eventually by trying to fill out the map and listening to audio logs dropping hints.
AT-TE vs AT-AT be like