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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • That’s wild

    I knew there was software tricks involved to make the pics better, but didn’t know it was stacking and layering a bunch, so thank you!

    Yea that’s too bad. Funny you mention Samsung since my phone is an s10e lol so yea I imagine they’d have really kicked the software side of things up a notch or three for standing cameras






  • The world’s largest carmaker has apologised for providing incorrect or manipulated data for safety certification tests. The scandal has shaken the Japanese car industry, with rivals Honda, Mazda and Suzuki also admitting to submitting faulty data. Toyota sold more than 11 million passenger vehicles in 2023. It has said the findings do not affect the safety of vehicles already on the road.

    Yea let’s just take them at their word for the safety of current vehicles. What a fucking joke.





  • Great point, that all makes sense to me!

    I don’t think it’s a language thing, it’s just people wanting more power rather than less. Any multiplayer PvE game forum always has a post complaining about nerfs being wholey unneccessary when they happen, and claim that players should only ever be buffed. Never mind the balance of the enemies and other systems in the game that would need to be adjusted to the ever increasing power level lol

    In the case of your post, I think that allowing sneak attack to work with Fatal boils down to Balance vs Player Feel. I think the balance detriment will be less than the improvement to player feel, which is why I think it makes sense to allow this to work if that’s what the table agrees to.

    (saying that though, personally I prefer sticking to the rules and wouldn’t use it, but I feel like in majority of cases it’s net positive to allow)


  • I only have 2 months experience with pathfinder, but no one else has posted yet so I want to at least contribute!

    In conjunction with the Ruffian text you included, here is the Pick Fatal text:

    Fatal 1d10: The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.

    I think as written I agree that it feels pretty clear that the Ruffian would no longer get to apply sneak attack damage, as the damage die of the Pick is no longer a d6, and thus does not meet the Ruffian requirements.

    At the table though, I would totally understand allowing it! (though idk how that affects things game balance wise in terms of weapon choice for the Ruffian, and subclass balance against the other Rackets)

    If you want to get super wordy about it, I could see an alternate argument. The Ruffian thing says to apply any abilities that alter the die size first, but it’s a weapon trait that is changing the die size. With my brief system experience though, I have no idea if it’s stated somewhere that ‘abilities’, as referenced in the Ruffian text, are just meant as a catch-all term or if ‘abilities’ in this type of context specifically means some kind of ability that you choose to apply.