I am supportive of communism. Collective ownership I think is an important part to a successful society.

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Joined 9 days ago
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Cake day: September 23rd, 2024

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  • It’s not exploitative the way I view it if the people worky on the game are hobbiest and genuinely wanted to do this in their free time. Which happens to be most open source projects. Some are also made by small organization who are mostly hobbiest.

    When you look at a corporate game it’s almost always strictly for money.

    I don’t expect every game to be better in quality under an open source license by itself, But one you build up them projects based off of multiple open ips it eventually becomes easier to compare.

    People look at how it is now, and don’t realize they can change that. not by themselves but when all these projects get collectively made by different parties and you get more and more content.


  • The thing about rumble is, they’l allow pretty much any kind of Speech, but if you are left leaning i’m thinking (hoping) they would treat you the same as the right. That is something I think someone ought a do a documentary about.

    Does Rumble really care about free speech, or is it strictly the alt right speech? For reach, surely Rumble wouldn’t be bad, in fact probably your next best for viewer reach next to Youtube and Twitch.

    Personally I don’t use Rumble but I understand you got to do what you got to do to get viewership.


  • This post isn’t about if a game is better, or higher quality through capitalism or open source it’s

    It’s about which is more or less exploitative. When I briefly talked about Suptertux kart having modern ish feel, for an open source game that was impressive, while still retaining the benefits of being open source.

    In my other post I actually did talk about open source games being decentralized (in this same community) and how it can actually make games better than capitalism games made under capitalism. https://lemmygrad.ml/post/5761876

    This is because, on that post I mentioned how if one party makes a web comic series or similar, under a creative commons licensed, then other unrelated parties could then freely make a fan game and go all in on making the game and not have to focus as much on making new characters and plot.

    Basing a game off of a media, gives your game that extra feeling that man open source games are missing compared to games like Naruto: Ultimate Ninja Storm, or Dragonball Xenoverse.





  • Given that the community has to do with the capitalism exploration of video games and its decline, I’m not necesarilly looking at the art aspect but that one is less exploitable and less degrading then another to the person playing the game.

    Yes, there is more to free gaming that is open source.

    if you can combine an open source game with a creative Commons license series, that’s the best case scenario.

    For instance there is the creative commons licensed pepper&carrot which is just a web comic, and has spawn a bunch of small, yet open source games asked on it. (the creative commons allows for this without permision)

    This combination (of open source and creative commons) can easily get you that… mainstream capitalism feel like you would on a PlayStation or Xbox in an open source environment. (mainly 3rd party licensing games.)



  • Libraries could easily be adapted to fit Communism, most of the ground work is already set up, you might have to make some changes for it to work under communism as defined.

    While they might not be communism they do share a lot of similar principles to communism. While their might not be a lot of specific production, collective ownership is also an important key to communism, which libraries share.

    One person can borrow a copy of a book and then months later another person could get that same copy in their own household.



  • But by having copyrights, it makes a game less communist because you don’t know if your favorite dev might not start taking things down, or enforce their copyright.

    And actually there is a way to do this, while not having restrictive copyrighted control, if you explicitly have an opensource license that prevents this applied to your project form the get go, you can almost always refer to that and usually win in court if you can prove yours was developed first and that the license was in place since day way.

    Such licenses might allow people to mod said game, but then require them not to change the license terms. This in theory would protect your game even from patents made in the future by other devs because applying a newer patent would either directly or indirectly change the original license terms.

    But if the patent was already in place before hand, then the license wouldn’t be able to protect the project for long.




  • It’s basically free, while still under copyright protection? This might be a complicated one because while such a game might be free to access it’s not free to do entirely whatever you want to it, such as modding it. While freely available you couldn’t just get this game from anywhere in most countires. (legally)

    But idk, is this good enough for communists to enjoy, just as long that you can freely access it in it’s pure form? But since it’s still copyrighted your places of getting it legally are limited.