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Joined 1 year ago
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Cake day: June 24th, 2023

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  • Yay changelog! The social media troubles ate two pretty big PRs on my end- #66034 reworked MA techs to make a bit more sense in who they can affect, which should make lategame characters have to work a good bit harder to shut down late mobs.

    #65774 unhardcoded dragging for monsters, which should open up some fun mobby design and also fixed some outstanding grabby bugs. I think it’s about it for grabby stuff, which seems to have gone pretty well.

    Next up, starting again on Limb Stuff - I’ll probably bash my head against uhardcoding attack vectors first, but we’ll see.