Doing Perchance.org things…

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Joined 1 year ago
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Cake day: June 21st, 2023

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  • I think frequency of access, and maybe a habit of turning to the resources page to look for the plugins/templates.

    I think that the resources page is an ‘all-in-one’ page for a lot of things related to Perchance that isn’t on the ‘tutorial’. I’ll ping @eatham@lemmy.world for other opinions.

    While we’re at it, maybe also create a ‘notice/terms and conditions’ regarding the use of AI on the platform. A lot of people are also asking for this, although I just redirect them to the AI FAQ that I compiled and directly on the plugin pages. Maybe an official one so it is compiled and in one place.

    Also, maybe a very long shot, and may be breaking for the user/account data (or maybe just tie it to local storage). An option to customize the navbar through account settings? Like we only want the ‘generators’, and ‘hub’ to button to show on the navigation as well as hiding the ‘ai helper’ permanently on the HTML panel than just minimizing it.



















  • It seems to me you are accessing the other inputs with :? It should be [input.Lighting] not [input:Lighting] if you have an input with:

    Lighting
      label = Lighting
      type = select
      options 
        ...
    

    Also, you can have the lists in the prompt like so:

    Line-Art style
      prompt
        [input.description], (line drawing:1.8), (no gradients:1.8), clean lines, no color, black and white, visible hatching, high contrast, high resolution, high detail, intricate details, 4k, wallpaper, concept art, pen on paper, [input.Lighting != ""] ^[input.Lighting]
        [input.description], (line drawing:1.8), (no gradients:1.8), clean lines, no color, black and white, visible hatching, high contrast, high resolution, high detail, intricate details, 4k, wallpaper, concept art, pen on paper,  ^[input.Lighting == ""]
      negative = [input.negative], low-quality, deformed, text, poorly drawn, 3D, color, gradients, greyscale, shading
    

    So that you can use Dynamic Odds in selecting which prompt to use if input.Lighting was added/selected.

    You could also link the generator so we can directly see any problems.