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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I have been running a pirate campaign for quite awhile and some that I would add are:

    • Be careful how evil you let the players get. Too much evil is difficult to run especially in civilized port cities.
    • I have allowed my players to learn new tool or skill proficiencies using downtime on the boat, there’s a lot of traveling and this helps give them incentive to use the boat more.
    • Don’t take away their boat more than once or twice during the campaign for narrative reasons, it gets old and they invest a lot of money and resources into it. If they mess up and lose or sink their boat, that’s on them.
    • Make sure there’s enough quests that need a boat, otherwise they might revert to old habits of traveling across land.