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Cake day: September 3rd, 2023

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  • It’s supposed to be the chronological order, and I imagine the games are separate enough, with only loose connections, that it doesn’t really matter in this case.

    Because really, chronological is not the best order for many stories.

    One of the best known examples is Star Wars, where episodes 4-5 lose a lot of their power if you’ve seen the prequels first.

    A video game example would be Beaten Kaitos Origins, which is IMO one of the best attempt at a prequel ever. It completely turns the interpretation of the first game on its head, and makes both better because of it. It would ruin the effect to play BKO first.






  • I did see a few low-poly, very PS1 or N64-looking indies recently, even going as far as mimicking the weird texture wobbling from the PS1.

    But Penny’s big breakaway is not really low-poly, or something that looks like 5th gen/PS1. Not graphically anyway.

    Though it’s mechanically rather retro, with the focus on move combos, scoring and speedrunning. It’s almost more of a linear kind of skate or jet set radio-like game than a platformer.



  • Oo boy, no they didn’t.

    Beyond Good and Evil is a nice game, made by Michel Ancel’s team (the original guy behind Rayman and much later fucking Rabbids at Ubisoft) around 2003 for 6th gen. It’s a quite decent sort of Zelda-esque action/exploration game with good characters, humour, a bit of short alternate gameplay phases like stealth, boat races, etc.

    It’s a bit short, but the time it lasts is very enjoyable. And then first problem, it doesn’t really end. It needs a sequel, badly. And unfortunately the game doesn’t seem to have been a huge success commercially.

    So a small group of dedicated fans waits for a sequel announcement, that doesn’t come for a long time. After a couple years, a video trailer “leaks” randomly showing the two protagonists on a… road trip? Maybe? And basically nothing else. It’s enough to get people excited though.

    Mostly radio silence for a looong time, fast forward to E3 2017, and big announcement at E3 on Ubisoft’s stage with Michel Ancel and company. No, we didn’t abandon the BG&E 2 project. Except now it’s sort of a procedural, planet-wide multiplayer oriented game. A prequel too, with different characters. Also we’re making a weird collaborative contest thing where you people submit art to us and we’re including it into the game.

    It was awkward. It looked nothing like the first game was, and it wasn’t a sequel. Fans of the first game are like, where are my tiny but carefully crafted world and Zelda-like dungeons? When will we finally know what happens to the guys whose story we began 15 years before? Why is this turning into “generic Ubisoft game #47”?

    None of that mattered, since we’re in 2024 and that game still doesn’t exist.

    So yeah, fond memories for the OG, but mostly a huge disappointment.






  • To be fair, Nintendo 3DS shells aren’t exactly very high quality either.

    I have an original Majora n3DS XL. After a few months, the golden paint started disappearing around the borders, where my palm/fingers would rest.

    To their credit, I could get a free replacement shell (with the right colour and pattern) from customer service when I asked about it. But after this I just resorted to using a clear rubber outer case to keep the paint from rubbing off again.


  • brsrklf@jlai.lutoGames@lemmy.worldMetroid Prime 4: Beyond – Announcement Trailer
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    3 days ago

    I have a personal beef with that game :)

    I am sure there are people with good memories of it as an arena shooter, but I had little interest in that. And as a Metroid, it sucked (…sorry)

    I remember trying the First Hunt demo, that was a demo cartridge from the beginning of the DS and was supposed to be a short teaser for what Hunters would be. Back then I thought, yeah, with a game around it, it could be great.

    Turns out the actual Hunters was absolutely nothing like that, and focused only on multiplayer. The only reason they tacked a half-assed single-player mode on it is so it could be sold to people who wanted an actual Metroid game. I’d respect the game more if they didn’t try to sell it as more than it really was.


  • The reveal wasn’t a complete surprise though.

    It was hinted that guy would return in MP3’s ending, and apparently in Federation Force too (I haven’t played that one, but of course the reveal has been floating around).

    Sure, it was still kind of hidden, but for those who recognized him at all, chances are they’d knew that too.

    The trailer certainly failed at making his apparition exciting in any case.


  • It failed completely at being a Metroid game. It’s obvious the single-player “story” was just hastily hacked together from the multiplayer mode.

    Maps were linear, without any kind of secrets or exploration. They were mostly boring corridors between multiplayer arenas for fights against bots.

    The only abilities were different coloured guns, and while the MP trilogy gives the four beams specific properties to interact with the environment, I can’t remember what most Hunters guns were supposed to do beside opening corresponding doors.

    There were three boring and mostly static bosses in the whole game, two of them copy pasted once to make it last a bit longer.

    I don’t even think its controls or arena map design felt like Metroid Prime. The very limited Metroid Prime 2 multiplayer felt more like “competitive Metroid Prime”. It was more fun to me anyway, not that I’d buy a Metroid game for multiplayer.