• 5 Posts
  • 15 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • When I paused the game, plopped a park in an existing busy path, remake the connections with anarchy - the cims immediately updated their path to use the new park’s path. They left. And then no cim ever came in again. Making a second path around the park (being slower) makes them take it again and avoid the park. I noticed that some paths made with anarchy just don’t work at all too, or at least their connection to a road doesn’t work even when it looks like it should. Another anarchy path connected to a train station platform did work.

    I’ll have to try invisible paths. I really want to get people walking through those parks.


  • I was excited to use Anarchy to connect the pedestrian paths on parks. But then I realized no one uses them. And then I realized the problem is no one goes in any park at all… I really want to like this game but it feels so dead having parks and paths entirely unused. The better road network tools are great, it’s hard to go back to CS1.


  • With SSPLv1, does that mean one can sell redis hosting as long as everything used to manage it is open source? It says it’s based on AGPL. So if say digitalocean open sourced all their api’s and UI they could still offer managed redis. It seems like the answer is yes but then the blog post also says

    Under the new license, cloud service providers hosting Redis offerings will no longer be permitted to use the source code of Redis free of charge.

    That sounds like no.



  • Hello, I’m the lead dev of GlitchTip. Fun to see it mentioned here. Source maps are supported. I wish I had time to make the feature easier to use and write better docs. Contributions are welcome. It’s very much a hobby project for the little time I have after work and family. Right now all of my attention is on an event ingest rewrite to work with fewer resources.



  • While debatable, It’s often cheaper to pay someone to host than to do it yourself. Imagine a 1 sysadmin small devshop that doesn’t want to pay for 24/7 on call support but does have devs working in different time zones. Or a big enterprise that needs support (perhaps someone to blame). Joke about corporate culture if you want, but often it’s less stressful to blame a vendor than an employee or the internal culture. It may take 10 minutes to set up. Hours a month to maintain. Weeks to get permission to install it. Time to hire support sysadmin staff. Time to explain why kubernetes/simple vm/heroku/shiny new thing would make hosting it easier.

    Why not github? Perhaps the person or org just likes open source. Distrusts Microsoft. Wants the option to self host as a bail out strategy. Or just dislikes github. Competition is great.

    This argument applies to most open source apps with hosting options. I’m a fan of this model.




  • That description of the visuals is spot on. It’s hard to describe because when you look at one asset, it looks great. But most of the time the overall feel is a downgrade. I’m playing on Geforce Now, so it’s not on a low end device. The trees can model well, except when they are glitchy weird paint smudges rapidly shifting LOD for no apparent reason. Some roads look great while others seem lower resolution than SimCity 2000. CS 1 had a more cartoonly look but overall IMO can easily look overall better especially on lower end devices. The cartoon or pixelated style is easier to pull off with weaker hardware. Regardless I wish CO luck. Add bikes and make the LOD not bonkers and it will be a great game.




  • bufkeOPtoDjango@programming.devWhat's your experience with async Django?
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    9 months ago

    The linked example repo would suggest some part of it is indeed async. At least with psycopg 3 and postgres. The async version is able to serve multiple concurrent requests that make database calls. It uses just one worker. The sync version just hangs loading one request at a time.

    *edit looking at the source more, yes everything seems to use sync_to_async under the hood. I wonder if the observed performance improvement is just something small like the database connection being async.



  • For me it’s easily paying subway fare, seeing notifications, leaving my phone home for a quick errand (but could make a call if absolutely necessary). I have a small child, so having hands free abilities is great. If I could degoogle it and run only open source linux/android, I would. But nfc payments will never work with such a thing even if the software existed.



  • bufketo196@lemmy.blahaj.zonedentist rule
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    9 months ago

    I listened to my dentist’s advice to stop adding milk and sugar in my coffee. I now appreciate the taste of coffee much more, felt like reducing added sugar overall, and best of all I can be a coffee snob now. Win-win.


  • I’m glad it’s helpful to you. I was toying with the idea of converting the backend to Rust. It’s easier to write async Rust than Python. I believe that would allow me to distribute a small all-in-one binary - except for Redis and PostgreSQL. I have entertained the idea of making Redis optional. In trivial cases, it’s possible to abstract a database ORM and use something like sqlite. But I don’t think this would happen for GlitchTip. I’m currently using PostgreSQL specific features like jsonb. Of course contributions are welcome and with enough effort anything is possible.