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A launcher is an unnecessary contrivance of anti consumerism (DRM). GOG Galaxy is entirely optional.
That and the other launchers are a product of Steam’s dominance, not a cause of it.
Steam only historically dominated GOG, snowballing off the success of their first-party titles & providing a platform for DRM where GOG chose not to.
Valve has done a lot of great things, I’m not seeking to argue against that. To argue it hasn’t become artificially bloated for purposes of maximising profit over the years seems silly, though.
Steam/Steamworks is DRM. You can’t purchase games on Steam and play them independently of Steam.
The overlay, the community pages, reviews, friends chat etc were all there circa 2010 and function identically to how they do today. Regional pricing was there too, today it’s been reneged in many countries to protect against region-spoofing.
The primary group of people who prefer Steam only for Steam Workshop and/or Community Market are those who seek to extract profit from them. There were paid mods before Steam Workshop and it was fine. There were digital collectibles inside games before Steam Community Market and it was fine. There wasn’t any skin gambling, though.
These systems are designed to provide functions which already existed, but with Valve taking a cut of the sales. That is a profit-adding for Valve, and literally value-reducing for consumers. They are popular because they are bundled with a popular pre-existing service, that’s it.