will answer any question, pfp by pigmhall.net

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Cake day: February 4th, 2024

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  • Bit of a quiet week for me, It’s hard to enjoy games the way I like when half such thoughts get cut off by ‘you need to make games’… so it’s read typescript textbook dot dot employ some strategy dot dot for me. will get the conspiracy of lemurs going to multitask a bunch of games once I can put that behind me but am tiding over upholding Trimps for now (help?) Non incrementally this week, Sylvie released funeral song for the Elemental lords… I played this for about two and a half days, toying lightly with the mechanics. If you are at all interested in platformers or specifically if the rule of elemental lords preventing your health sounds like a plausible theory… then your line to cashing in a positive comment is clear.


  • I think the real answer is your own memory… I hope that doesn’t sound too ridiculous but yea trawling around any way you can think and remembering to some extent for later is the way to go… can add I was lucky to find this japanese wiki which is quite detailed if you could read it https://w.atwiki.jp/clickeridle, I also can say because you’d never know there are some being made in minecraft on the hypixel server’s housing feature, the archivism aspect of that is the concept for a nightmare for sure but if the idea of a mariomaker esque incremental engine in minecraft feels like a good artstyle to look at then go for it. as a say most of them get deleted so its only memories to me… oops for answering what are the most obscure sources you know but that is what makes sense to me to say


  • So, this week I played some more active games- I went back to Generator incremental where I had reached this layer that involves upgrades that require your basic resource to be in the negatives and you have to use the resets to switch it around… this is one of many special features in the game however it’s on roblox which i am not so familiar with and did get my progress deleted at one point… still it exists in my mind as like this slightly crazier Dodecadragons where you have to rotate the screen aswell (pretty much 2d).

    Went onto continue Shark incremental which i guess is similar to the grass cutting incremental web port so kindof makes sense… however it’s because i want ‘themed games’, and that played out with interest in watching this shark theme become more abstract and hopeless to imagine but it is still nice trying to feel it at each step and watching how it gets overturned and develops…not feeling descriptive apparently but basically i enjoyed it…

    Have been seeking for the idle aspects to that though and haven’t really found them, maybe do need to exclusively look in the long games, so need to be aware of the interest in serious idle skill vs getting overturned in the reward aspects… Haven’t done this exactly well with Trimps, where I now learned to love maps… the diamond symbols make me start to feel like i am in a demon world/monsterkillers comic… etc started to attune to reward aspects… but also the kindof strategies you can try for being ready to idle are fun for me though not lost on that you can play completely active… I think in my search for idle it is the optimization that is important so getting comfortable and decisive with a grind is similar enough for what i want mentally, with dealing with the way the game shakes it around as gameplay. so yea its all very exciting to me…

    Also got a bit farther with Profectus, now in addition to being able to run it… i can solve all the red dependency errors, was shock horror finding that you have to manually make a declaration to each function…feel better about it now, the docs being like ‘just look at the code’ is respectable… once i understand some of the functions that are special to the advanced saving i should be good, got the persistence working by remembering to also manually add the returns, the tutorial doesn’t talk about it is why it was like a discovery, anyway basically yea gradually making more sense. am skilling to be able to dip into looking at it and noting things, to have as an activity it in more casual times and be more connected, which should work…


  • Yes!! okay… This week I have held on to Trimps and as such am raking in the helium/s, made it upto the balance challenge atm. The idle isnt the most customizable but by being so hands off it kindof is… feels like playing the super slow postgame of idle formulas and just looking at the normal game like “this strategy will take a day? fine!” .Suppose as like a leave the game when wont to factor with also, thinking about it in the background in a nice way… yea it is feeling good atm.

    Also bounced off of many other games out of impartial alacrity - This one stayed with me though , thinking it is pretty somehow… the combination of conveyors and practical infinity against those like ten rows are not that much… am I okay in trying to relax with it? well can assure it is rather funny what you can get away with!





  • I think every game can be viewed from a incremental lens, but you would have to somehow focus that aspect for it to be relevant in conversation about incrementals… and even then people may not play it if the other part isn’t interesting, ie there is a wide range of interests that can decide to like incrementals while avoiding other aspects of games but still connect with others over the incremental aspect. in essence someone who loves incremental games may not include just one but many interrelated layers of powerups and abilities… it is indeed a pretty popular genera though, i think there is a thread of questionably excluding ‘partially’ incremental games, which is probably just the result of increased effort needed to involve a game in the historic word ‘incremental’ that wasn’t already made with it in mind. though yes that history is pale in the shadow of just like people in desperate wanting to be recommended games with numbers going up etc, so you can see how a genera was indefatigably defined by upset if a game is not ‘easy’, etc. and it’s not necessarily relevant now… yea hope that helps




  • I’ve been playing a lot of idle Formulas, super well made game. really strategic while remaining compulsive by giving you lots of types of activities to fit in. Feels like the Dicey dungeons of incrementals with the amount of balanced content.

    Also started Trimps which maybe is still a bit taxing for me, though i like its reset system as a big game vs ones i see in smaller ones which is interesting. also replaying endless Stairwell as it’s a favourite, doing it in segments because its totally active but again the variety while changing so little or just numbers is so sweet…



  • this week, I finished Infinite button simulator feeling unsure about its reset mechanic. maybe would feel better if it was finished, although I also had been playing Louigi’s incremetal Fortress and am not sure about the resets in that either. feels like semi optional resets that let you play the game again, but when i built up the game as about picking the lesser of two evils i guess there could be greater care over the resets… but anyway just wanted to say something

    I also experienced the galaxy 5 games at once incident which is pretty funny. I got into playing Vepro’s Idle mine remix since Coloot seem samey quicker, but this one is interesting for creating a exciting flow very seemlessly via the story I guess like ngu. eventually it kindof ran out of mechanics but makes me think what kind of development goes into creating just different walls within the same system. Can wonder about the kind of number system that does that at least, in the extent of similar to the one in InfiniteBS which seemingly is just recursive but still interbalanced a bit - this one has individualized content and choice, from which upgrades you go with for to idling or what… and IBS has the extent a different strategy has any hope of being idly… feel like being able to tease out idle and active times from these games is a exciting aspect of these games, i guess people think about building skill and autopiloting in a similar way but it wasn’t so clear without this lense… anyway well no need to make things up on the spot for this

    Have been going at Profectus learning and can say that i did get it running! which is great because it feels like the chain is complete to start assembling some efforts. Really all I have to say atm but it was hard, guess it is just getting your head in the game? all the running around from not asking for help on the one hand is all good and on the other is preferable after getting the skill you want vs before… anyway got there after several days of re reflecting to see how the previous days things were actually easy, so one way or another still did work, so anyway hoping to get farther with that but yes

    Oh yea and i also now picked up Idle formulas in wanting gimmick and yea somehow it seemed clunky when i originally saw it but no its really is a strategy experience, lots of ‘i could hold down this button for 10mins to make this reset skip take half instead of all day…! by my calculations…’ its pretty great and it’s kept simple and with planned balanced, do intend to finish it then will see.


  • Thats demonin’s version which is a bit different, will probably end up playing it as well to check. it’s not a sequel to this game but actually to his older button simulator which i remember has the dodeca paradigm shift flare. in contrast this game immediately shows it’s hand with ‘infinite’, it is not linear and is speaking to the multiple parallel areas to nurture with interrelated priority kind of thing… I haven’t sorted it out and i did get sick clicking so much but you love stakes.


  • Have found Infinite button simulator to be really amazing, it’s active but there it gives you so much to try and circumvent it without actually adding strait automation - the infinite nature to achieve that feels similar to ngu. It’s a bit brutally simple and I’m not sure if a autoclicker makes it better or worse balance wise… It’s exciting to figure out if it’s incorporable into daily life, I also played several of Galaxy’s games from random but i am still to get more skilled before talking much more. definitely away from burnt out at this point though.



  • I really liked the beginning and actually started feeling like it was clash of clans or something, I think because somehow the activities and maintenance and directions were working for me. I personally suspect it loses this once it shows its hand with the titans… it might have been different if it did not overheat my laptop, in general it is a beautiful game in my head - the parts are dull but they are there and it weaves them together in some nice mysterious way. I am somewhat blind though.




  • Yea I’ve bordered on similar feelings, I’d say its important to know what activities you are familiar with and see if you can do them with the game. Incremental games can be interesting in that you keep considering concessions on what you are prepared to do, in NGU you may enjoy playing actively and babysitting your gear or you might set into a schedule of hour prestiges, or else end up with something else you like or may like to use. I found ngu pretty readable however I like colours and first played with built up patience during recovery from travel. in general people say to just practice, or ask for information, it depends what you use, i tend to think people have a central practice that they are smart using so relating it to that or to other core memories…