Lead UX Designer, A11y advocate, NN/g Certified in Interaction Design.

In my freetime, I play games, play with gadgets, solve Rubik’s cubes, play rando’s on Lichess, and take lots of naps with my 6 cats.

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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I just got a BOOX Tab Mini C this week and love it so far. Color is 150dpi vs B/W being 300dpi, but its not super noticeable. It’s using the newest eink color system, Kaleido 3, and it’s so much better than previous versions. Maybe not ready for every casual reader/consumer expecting OLED quality color, but as an eink / ereader nerd its wonderful.













  • I think of “retro” as pixel-based and early 3D games that were sorta killed during the PS1/Saturn/N64 era.

    Once we get into more advanced 3D / Polygonal games (PS2/GameCube/Xbox), it’s a different era; but it’s not due to the visual shift alone, but the design philosophy and craft/code itself. I would consider them “modern” and point to series like Zelda as an example.

    Games like WindWaker feel more connected to Breath of the Wild than it does to Link to the Past or even Ocarina of Time. And I think the same goes for series like Mario, Metal Gear, and so on.