grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out

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Joined 2 years ago
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Cake day: June 12th, 2023

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  • You’re not a fanboy of anything, I think you just bought what worked best for you at the time, and you should apply the same principal now. Yes nvidia do nvidia things, but if they’re the only company fulfilling your requirements (and if you’re in need of an upgrade right now), you shouldn’t limit them from your buying decisions. You may find a decent deal on last gen AMD and Nvidia GPUs.

    RNDA4 will be available ‘early march’. There’s no solid confirmation on pricing save for what Frank blurted out on twitter that ~$900 was never part of the originally intended price range.

    Back to you, do you have any specific requirements for the GPU outside of gaming (Gfx accelerated productivity and such)? Are you planning on using this with Windows or Linux (or both?)


  • okay yeah, Infinite’s is very different. Trajectory is less arced, it’s almost similar to the H1 plasma pistol. Velocity through its trajectory seems linear / consistent. it kills on direct hit unlike with H3 / Reach. I’m not sure if this is tuned correctly. Rate of fire seems similar enough to prior iterations but this isn’t the fuel rod gun we know.



  • In H3 it’s contingent on the angle of impact, perhaps even on flight duration. I feel like the older iteration’s initial muzzle velocity is quite high and drops off at range, which would make sense for such large and heavy projectiles, and gives you more consistent performance up close.

    I can test with both Infinite and MCC running in tandem maybe later.














  • There are still so many absent iconic weapons. The plasma rifle, covenant carbine, pump shotgun, spartan laser. Would be nice to see the mauler, spiker and brute shot come back since… well brutes. I’m not sure I’d feel good about wanting the M6D magnum back in the mix but a little pocket sniper could be fun (and no, the mangler doesn’t fulfil this niche).

    I suppose there’s a bit of a fine line when it comes to managing (I.e. not over-saturating) a weapons sandbox, but 343 didn’t seem to care about this with halo 5, and never considered each weapon in this way individually, since H4 went with a weapon archetype model as part of their loadouts system (carbine, BR, DMR, light rifle).

    Would love to see the mountable missile pod and flamethrowers again too.