• woodgen
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    20 days ago

    How could that be considerably better than what we have now? It seems to be solved now with stans alone consumer headsets. Or do you anticipate a brain interface in consumer products in the next 10 years?

    • LANIK2000@lemmy.world
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      19 days ago

      There’s plenty of room for improvement. I’m hoping we’ll see more stuff like the bigscreen beyond. The main reason I haven’t used my headset in like a year or 2 is just the annoyance of using it. Setting it up, cleaning it and my self, the weight because no-one wants to make a proper PC headset.

    • Buglefingers@lemmy.world
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      19 days ago

      Better tracking body suits, 3D standstill movement tech, better immersive interactions such as adding in EEG reading for movement and actions.

      There’s a lot that could be done in theory, how much goes into that development to make it possible though, we’ll see

    • Tracked@sopuli.xyz
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      20 days ago

      For me that shit doesn’t seem convincing, very usable or handy yet

        • Tracked@sopuli.xyz
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          19 days ago

          Haven’t, I’ve seen the best of it in demo. Still looks fake idc if the frame rate is high

          • Nibodhika@lemmy.world
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            19 days ago

            And that’s the problem, seeing VR on a flat screen and saying it looks fake is like hearing music through busted earphones and saying it sounds awful.

            If you have the opportunity to try some, do, even the first Oculus Quest would do. The graphics don’t matter as much as you think, the refresh rate doesn’t matter as much as you think, the immersion is incredible because you get depth perception which you completely miss from a flat screen.

      • woodgen
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        19 days ago

        Which current headsets have you tested? By any chance Vision Pro or Quest 3? I consider these the state if the art.