Hello AGM!
My players have not encountered each other, but are engaged in their own individual plots. At some point, I’d like them to be a part of the same colony, without forcing it (IE get them to becoming a “party” and working together).
I think I’ve hit a point where each group needs something from the other:
- Group 1 has safety and weapons, but no food
- Group 2 has safety and food, but no weapons
- Group 3 has food and weapons, but no safety
This setup was entirely on accident, but I think it will lead to them all running into each other for different reasons.
At this point, should I just airdrop hints that the other group(s) have what they need? Or how can I get to the end goal of unification?
The Zombie TTRPG is a homebrew that I made, rules are here:
https://docs.google.com/document/d/1RA-EjXm6qTo3BljSlnrYvqKnGVrDAJuI6epC7aassP4/edit?usp=sharing
If you need any additional info, ask away.
Maybe some sort of “military broadcast” or other hints about a military base of some sort? They should know that others may try and clean it out before they get there which introduces a ticking clock element. Maybe the message includes a warning that if the security system doesn’t get disabled the base will self destruct in X many hours?
Then when they show up, they encounter enemies (zombie mob/other survivors) and have to work together to defeat them. When they succeed, they get the things they need (food, weapons, a defendable base)