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Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
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Original Artist: Geo the Hero AKA George Rottkamp
Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
Original Artist: Geo the Hero AKA George Rottkamp
I think it was a creative solution that pretty much no other game of botw/totk caliber has pulled off effectively.
I know what debate I’m getting into here, you either like the mechanic or you don’t at the end of the day. Both opinions are valid.
But I found it extremely refreshing mid-late game to not just be picking up random weapons to sell and make no use of whatsoever. It really feels like an ongoing adventure, as opposed to something like Skyrim where you settle in with the best weapon you find and the rest are just merchant fodder.
Yeah, it makes the early game a challenge. But that’s a thing that is consistent across all zelda games. The early game is supposed to be a challenge. It’s hard to do that from a dev perspective in a game as freely open as these two.
I do think it would have been cool to have other legendary weapons get their own slot and timer like the master sword though.
I can appreciate the rather low durability helping to stem the flood of trash weapons you inevitably gather.
But I also think we can agree that it can be frustrating to fight some strong enemy and be rewarded with a strong weapon, only for it to break after what feels like five hits.
But I admit that it’s a bit of a catch-22 the developer finds themselves in.
The sole example I can think of where a weapon isn’t otherwise available except from a strong enemy would be the lynel weapons, which let’s face it, are end game anyway. Plus with a little practice you can cheese the lynels and not even run down your weapon durability.
But more to the point, pretty much every other weapon in the game has set spawn points each blood moon. You just need to mark the most interesting ones when you need a powerful weapon. The botw one that comes to mind is the flame greatsword that spawns right inside the waterfall entrance to the castle.
In totk, pristine weapons spawn in abundance in the chasms.
So really it’s more about knowing where to gather them outside of fights.