Day 7: Camel Cards
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Python
import collections from .solver import Solver _FIVE_OF_A_KIND = 0x100000 _FOUR_OF_A_KIND = 0x010000 _FULL_HOUSE = 0x001000 _THREE_OF_A_KIND = 0x000100 _TWO_PAIR = 0x000010 _ONE_PAIR = 0x000001 _CARD_ORDER = '23456789TJQKA' _CARD_ORDER_WITH_JOKER = 'J23456789TQKA' def evaluate_hand(hand: str, joker: bool = False) -> int: card_counts = collections.defaultdict(int) score = 0 for card in hand: card_counts[card] += 1 joker_count = 0 if joker: joker_count = card_counts['J'] del card_counts['J'] counts = sorted(card_counts.values(), reverse=True) top_non_joker_count = counts[0] if counts else 0 if top_non_joker_count + joker_count == 5: score |= _FIVE_OF_A_KIND elif top_non_joker_count + joker_count == 4: score |= _FOUR_OF_A_KIND elif top_non_joker_count + joker_count == 3: match counts, joker_count: case [3, 2], 0: score |= _FULL_HOUSE case [3, 1, 1], 0: score |= _THREE_OF_A_KIND case [2, 2], 1: score |= _FULL_HOUSE case [2, 1, 1], 1: score |= _THREE_OF_A_KIND case [1, 1, 1], 2: score |= _THREE_OF_A_KIND case _: raise RuntimeError(f'Unexpected card counts: {counts} with {joker_count} jokers') elif top_non_joker_count + joker_count == 2: match counts, joker_count: case [2, 2, 1], 0: score |= _TWO_PAIR case [2, 1, 1, 1], 0: score |= _ONE_PAIR case [1, 1, 1, 1], 1: score |= _ONE_PAIR case _: raise RuntimeError(f'Unexpected card counts: {counts} with {joker_count} jokers') card_order = _CARD_ORDER_WITH_JOKER if joker else _CARD_ORDER for card in hand: card_value = card_order.index(card) score <<= 4 score |= card_value return score class Day07(Solver): def __init__(self): super().__init__(7) self.hands: list[tuple[str, str]] = [] def presolve(self, input: str): lines = input.rstrip().split('\n') self.hands = list(map(lambda line: line.split(' '), lines)) def solve_first_star(self): hands = self.hands[:] hands.sort(key=lambda hand: evaluate_hand(hand[0])) total_score = 0 for rank, [_, bid] in enumerate(hands): total_score += (rank + 1) * int(bid) return total_score def solve_second_star(self): hands = self.hands[:] hands.sort(key=lambda hand: evaluate_hand(hand[0], True)) total_score = 0 for rank, [_, bid] in enumerate(hands): total_score += (rank + 1) * int(bid) return total_score
Oh boy. bitwise nonsense. Ok, can you explain it to me? I’m terrible at bitwise stuff.
Sure! This generates a number for every hand, so that a better hand gets a higher number. The resulting number will contain 11 hexadecimal digits:
0x100000 bbbbb ^^^^^^ \____ the hand itself |||||\_ 1 if "one pair" ||||\__ 1 if "two pairs" |||\___ 1 if "three of a kind" ||\____ 1 if "full house" |\_____ 1 if "four of a kind" \______ 1 if "five of a kind" For example: AAAAA: 0x100000 bbbbb AAAA2: 0x010000 bbbb0 22233: 0x001000 00011
The hand itself is 5 hexadecimal digits for every card, 0 for “2” to b for “ace”.
This way the higher combination always has a higher number, and hands with the same combination are ordered by the order of the cards in the hand.
Wow, this is exactly what I did, but in C#. That’s cool.
Cool!
That is a really cool solution. Thanks for the explanation! I took a much more… um… naive path lol.
I think you have the same solution, basically, just the details are a bit different. I like how you handled the joker, I didn’t realise you could just multiply your best streak of cards to get the best possible combination.
I didn’t multiply the streak, I just took the jokers and added them to the highest hand already in the list. Is that not what you did? It looked the same to me.
This is what I meant, but I phrased it poorly :)
In my solution I reimplement the logic of identifying the hand value, but with the presence of joker (instead of just reusing the same logic).