Ha. My wife and I were just talking about that. I though it came out earlier and I was right. Wolfenstein 3D came out in 1992 and Doom came out in 1993. Still, Doom is the one that gets ported to everything. I’m not sure why Doom.
well, doom was true 3d, but more importantly, doom had network game, so people have lot of fond memories from those early lan parties.
but it was really wolfenstein, with its pseudo-3d that squeezed maximum possible from the cpu power of the computers back then and… started it all, including the fame of id soft. id soft was responsible for both - after success of wolfenstein, they created doom (and ultimately quake).
Doom was “real” 3D in the sense that it displayed proper 3D environments with textures and all. You could go forward and backwards, left and right, and up and down of stairs/elevators. That’s all 3 dimensions.
The player might have technically been confined to a 2D plane, but I would say it’s 3D graphics.
But games with proper 3D movement came much earlier. One example is Elite from 1984, which allowed space flight with full 6 degrees of freedom.
Another example earlier than Quake worthy a mention is Descent from 1995.
Decent is far more 3D than Quake in that it’s play area goes in all directions. However I think it gets overlooked because I think it owes as much to flight sims, and those have been 3D for a very long time.
But Wolf3D was the “3D - FPS” which changed the world, and gaming introducing FPS. Carmack glimpsed Ultima in action at a 1990 expo, and saw a new style of game, influencing him in both Wolf3D and then Doom.
Also, ID’s first 3D game, which was not FPS, was Hovertank 3D!!
So all the arguments here revolve around if you are talking “3D” or “FPS”. 3D has been around since the 70’s, however as far as FPS is concerned WOLF 3D takes the title for that.
wolfenstein 3d: am i a joke to you?
Ha. My wife and I were just talking about that. I though it came out earlier and I was right. Wolfenstein 3D came out in 1992 and Doom came out in 1993. Still, Doom is the one that gets ported to everything. I’m not sure why Doom.
It’s just a better game.
well, doom was true 3d, but more importantly, doom had network game, so people have lot of fond memories from those early lan parties.
but it was really wolfenstein, with its pseudo-3d that squeezed maximum possible from the cpu power of the computers back then and… started it all, including the fame of id soft. id soft was responsible for both - after success of wolfenstein, they created doom (and ultimately quake).
Doom wasn’t “real” 3d. You actually only move on a 2D surface, although it’s “bended”. The first real 3D game was Quake (AFAIK).
Doom was “real” 3D in the sense that it displayed proper 3D environments with textures and all. You could go forward and backwards, left and right, and up and down of stairs/elevators. That’s all 3 dimensions.
The player might have technically been confined to a 2D plane, but I would say it’s 3D graphics.
But games with proper 3D movement came much earlier. One example is Elite from 1984, which allowed space flight with full 6 degrees of freedom.
Another example earlier than Quake worthy a mention is Descent from 1995.
Decent is far more 3D than Quake in that it’s play area goes in all directions. However I think it gets overlooked because I think it owes as much to flight sims, and those have been 3D for a very long time.
Maze War: “Am I a joke to you?” (1973)
But Wolf3D was the “3D - FPS” which changed the world, and gaming introducing FPS. Carmack glimpsed Ultima in action at a 1990 expo, and saw a new style of game, influencing him in both Wolf3D and then Doom.
Also, ID’s first 3D game, which was not FPS, was Hovertank 3D!!
So all the arguments here revolve around if you are talking “3D” or “FPS”. 3D has been around since the 70’s, however as far as FPS is concerned WOLF 3D takes the title for that.
Wolfenstein 3D wasn’t the first FPS. It did lay the groundwork for Doom to explode into popularity and set the standard for PC FPSs for years to come.