• amio@kbin.social
    link
    fedilink
    arrow-up
    6
    ·
    1 year ago

    Yeah, from a historical perspective it makes sense to cut down. Maybe not really as of Skyrim and later games, though. GTA games, including ones almost a decade older than Skyrim, manage to have a fairly reasonably high “population” of NPCs.

    • ToxicWaste
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      GTA and Skyrim are very different games and therefore need a different approach. GTA has some key characters which drive the story. The other NPCs are ‘set dressing’: fairly simple, nothing interesting to say, don’t have a home. They are just spawned in where needed. Skyrim has a different approach. Except soldiers/guards pretty much every NPC has a ‘life’: they have daily routines, unique voice lines, a place to sleep and go there every night - except they are on a quest themselves.

      GTA and Skyrim go for a different feeling, which is why they need different solutions.