I posted that I’ve been working on my own system (as probably a lot of OSR fans have), but this post isn’t really about that so much. As I’ve been working, there’s a nagging voice in my head that keeps asking “does the world really need another system?”

And that got me thinking, with the massive breadth of options from hardcore retroclones to modernized reinterpretations, does the world need another system? Is there a more useful or needed thing I could be spending my writing time on?

So I guess my question to the group is whether you’re tired of seeing new systems. If you are, what would you rather see? Dungeon anthologies? Old school modules? Micro-settings? Something else?

Personally, I like new systems that either add something fresh, or just rearrange a bunch of existing systems into something that takes aspects of all of them (more what mine is), but I could also do to see more collections of small hexcrawls, zines full of one-page dungeons to drop into a game, or even things like Vermis I, just fun lore books or micro fictions that I can draw inspiration from.

So how about you?

  • mekkagodzilla@lemmy.world
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    1 year ago

    I believe we already have a lot of decent system ranging different crunch levels, and designer time is better spent on modules, zines, settings, and maybe some GM tools (map generation tools, fun encounters, good NPCs, location generators with some conflict and adventure hooks…)

  • StrangeBrew@ttrpg.network
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    11 months ago

    Not really. That said I’ve got my own system too. So. Do you!

    A good dungeon or setting probably has more appeal to more people at this point? Then again, people never stop making new board games or card games…maybe it’s the same with RPGs.