I like games of all types and sometimes try to make them. IT Professional who likes mechanical keyboards and weird hobby electronics too much. He/Him.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • OK, time to come clean. I had assumed the other old people would have this at the ready, but when the confused responses came in, I just rolled with it and now I’m bored with the joke.

    This is for BECMI. The question itself is real, though, I’ve heard of better Thief progressions, and I don’t want to just top out at 14 like most people do since I never got to play with the Masters or Immortals sets and I want to try it at least once so I know how it plays.








  • My bet is on either thermals or power supply.

    Not likely to be RAM, since issues there are more likely to either prevent the machine starting in the first place, or lock up if it fails while the machine is in operation.

    Not likely to be CMOS battery since that generally wouldn’t cause the machine to shut off, it just preserves firmware settings between power cycles.

    In theory, there could be an intermitted short happening somewhere and the PSU’s OCP is kicking in, but I’ve never come across something like that. Similarly, there could be a problem with an internal power cable connection doing the same, but it sounds like you’ve already checked that.

    I would test with a different PSU if you can. Thermals should be easy to check for too with the many pieces of available software to keep track of such things.





  • I’m going to be honest, Klingons in the TNG era always felt too goofy to me. They weren’t a proud warrior culture so much as borderline clownish space vikings who spent more time getting drunk than actually conquering anything. A redesign and change in how their culture(s) present on screen was welcome for me, and I think Discovery did a great job. I even liked the way they recontextualized the Klingon language, to make it sound more alien and more threataning than the staccato, oft-mispronounced mess that we got in the TNG era.

    That said, I also think there was a missed opportunity with them. For a long time, I’ve had a head canon of the different looks of Klingons throughout all of the eras could be chalked up to these all being distinct peoples from within the Klingon Empire. It stands to reason that over a long enough time scale, an empier spanning multiple stars would start to consider people not originally from their homeworld “Klingon,” even if they might be genetically different. I always thought it would be cool if the TOS smooth forehead Klingons were actually just one species that were culturally Klingon, where the Worf-type were another, and the General Chang type was yet another. It would provide a way to smooth over the aeshetic differences with an in-universe explanation that doesn’t require any retconning except for a handful of episodes from ENT that die-hards didn’t like anyway.

    But oh, well. One can dream.






  • I’ve bound a few PDFs, but I typically leave the cover looking very simple.

    For zines, I print them on nicer paper and sew them together instead of stapling. For things I intend to be more durable, I make stiffened paper bindings with actual front and back cover boards (usually covered in construction paper).

    I love doing this with PDFs, it’s much nicer and more personal than putting them on an iPad or something.



  • I probably should’ve been more clear, but I’m not looking for systems. I don’t think trying to replicate the mechanics of Souls leads to the best experience. In fact, I think most mechanical aspects of the games would make for an actively bad experience when transferred to ttrpgs, because player skill (the ultimate Soulsborne level up mechanic) doesn’t really come into play in the same way, and fighting a boss half a dozen times isn’t all that fun in tabletop games.

    The parts I think ttrpgs can replicate are setting and level design, and that’s what it seems is in short supply whenever people talk about Souls in tabletop form. That’s why I gave the example of Vermis I which seems perfect, I just want more things like that.

    Checking out Vaults of Vaarn, though, it might be a good fit. It’s hitting some of the notes I’m looking for in its setting. Comes with lots of random tables too!


  • Make a city setpiece

    Mountain Greatbridge Ruins:

    Visible from any point in the city is the towering support of a colossal bridge that once spanned the nearby valley and connected two mountaintops. There is a matching one on the other side of its span, and several fragments of its deck can be found in the valley below. It is made of a material unlike those common to the region, colored a deep blue-gray and unusually heavy. Both the supports and fragments of the bridge are adorned with geometric patterns reminiscent of but not identical to ancient architecture that can be found in the city’s nearly-forgotten catacombs. When viewing the bridge support during a nighttime storm, it’s said that a a faint blue glow can be seen coming from the patterns.

    Nobody knows who built it or why, and the collapsed bridge has stood in its current state as long as anyone can remember. There are some rumors that the city of today was built atop the ruins of a previous civilization, also responsible for the catacombs. Those people, whoever they were, abandoned this region long ago.