• Brandon@iusearchlinux.fyiOP
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    1 year ago

    Being completely transparent, the Wii sounded like the worst idea ever to me when it came out. I didn’t expect motion controls to work properly (which I was wrong about) or that they could make enough reasons for it to be something more marketable (something I was half right about.) What I didn’t expect is the niche markets, the Wii fitness people, the Wii sports enjoyers, to do so much heavy lifting. VR, playing or watching, gives me extreme motion sickness. The market has only grown since things like Half-Life:Alyx was so good.

    While I agree with your skepticism, there will be a market for things like this.

    • narshee@iusearchlinux.fyi
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      1 year ago

      I doubt that accessories that you don’t use to control the game take off in any form for non-vr gaming. Some people might like it, but that’s a given.

      • Brandon@iusearchlinux.fyiOP
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        1 year ago

        Amiibos say hi. Not to mention, this isn’t Ubisoft’s first attempt at something like that. Check out Starlink. Notice any similarities?

        • narshee@iusearchlinux.fyi
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          1 year ago

          Didn’t starlink flop? But Amiibo and Skylanders and such are a good point. Even if I think the vest is very different in it’s appeal.

          • Brandon@iusearchlinux.fyiOP
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            1 year ago

            Amiibos didn’t, is the point. Starlink was Ubi’s attempt at the same thing, and while it didn’t print money some people loved it.