JohnBrownsBussy2 [she/her, they/them]@hexbear.net to ttrpg@hexbear.netEnglish · 1 year agoWhy are your PCs having a bad time?hexbear.netimagemessage-square17fedilinkarrow-up146arrow-down10
arrow-up146arrow-down1imageWhy are your PCs having a bad time?hexbear.netJohnBrownsBussy2 [she/her, they/them]@hexbear.net to ttrpg@hexbear.netEnglish · 1 year agomessage-square17fedilink
minus-squarelilypad [she/her, null/void]@hexbear.netlinkfedilinkEnglisharrow-up2·1 year agoOne of the best parts of paranoia is how character creation subverts any attempt at a “build” (You go in a circle for 5 rounds, and whatever stat you take as a positive the player next to you takes as an equivalent negative)
One of the best parts of paranoia is how character creation subverts any attempt at a “build” (You go in a circle for 5 rounds, and whatever stat you take as a positive the player next to you takes as an equivalent negative)