For support of some D3D12 games that request sparse resource support but don’t actually need it.
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I have no idea what this is but workaround fixes for dumb code that will never be patched are always good
Hopefully it will be properly fixed, but Intel are still a fair bit behind AMD in their Vulkan driver support (OGL is pretty complete from what I recall) so these hacks are welcome until then.
the issue is that its a workaround for lacking features on Intel, I915 lacks VM_BIND, while the XE kernel will support sparse stuff, it wont support HUC DG2 and down, which is needed for useful video encode/decode