For support of some D3D12 games that request sparse resource support but don’t actually need it.

  • Grass@geddit.social
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    1 year ago

    I have no idea what this is but workaround fixes for dumb code that will never be patched are always good

    • vividspecterOP
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      1 year ago

      Hopefully it will be properly fixed, but Intel are still a fair bit behind AMD in their Vulkan driver support (OGL is pretty complete from what I recall) so these hacks are welcome until then.

    • drwankingstein@lemmy.dbzer0.com
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      1 year ago

      the issue is that its a workaround for lacking features on Intel, I915 lacks VM_BIND, while the XE kernel will support sparse stuff, it wont support HUC DG2 and down, which is needed for useful video encode/decode