• marniconuke@alien.topB
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    10 months ago

    I mean that’s kind of the point here right?

    no? hard work and good management is what prevents broken games from launching, going with even less workers and leaving more work to a machine won’t make it bug free at launch.

    Also, this is just my opinion, but i’d rather have a limited ammount of hand crafted dialogue than an infinite ammount of ai generated random dialogue that may not even fit the game. i just don’t find chatting with an ai fun, making all npcs an ai sounds incredibly boring for me. i’d rather have characters like in disco elysium where not only are the character themselves unique and interesting, you can feel the soul of the developers in every dialogue and response,everything influenced by the life experiences of the writers. play that and then tell me if an ai can make a game like that.

    • Cerus@alien.topB
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      10 months ago

      But you are interacting with the life experience of writers, aggregated and algorithmically distilled into a statistical model and tweaked with relevant context to make the experience unique.

      Both very human and soulless all at once, neat huh?

      Weird feelings aside, I think it has a lot of potential for storytelling, I expect it’ll take off when paired with carefully handwritten characters and a model that can bring them to life.

      • marniconuke@alien.topB
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        10 months ago

        Not really because the ai isn’t a living being, so it can’t experience life like us, it can’t feel the beauty and ugly parts of it. if you played DE or actually read a book you’d understand how an ai can’t replicate the feeling these experiences give you.

    • Tasorodri@alien.topB
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      10 months ago

      It doesn’t have to be all or nothing, imagine a game without quest markers where you could ask NPCs for directions and you could input any text for it, I think there’s a lot of this kind of filler text that could work.

    • Standardly@alien.topB
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      10 months ago

      You’ve created this false dichotomy and strawman argument of “infinite random dialogue” vs “hand-crafted dialogue”, ignoring that 1.) Using AI doesn’t preclude anyone from using human-authored dialogue 2.) The system prompt and training set is human-authored 3.) Fine tuning and testing is done by humans… ??? Do you have anything of substance to say about AI in game dev, other than speculation?