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Joined 11 months ago
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Cake day: October 30th, 2023

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  • I mean that’s kind of the point here right?

    no? hard work and good management is what prevents broken games from launching, going with even less workers and leaving more work to a machine won’t make it bug free at launch.

    Also, this is just my opinion, but i’d rather have a limited ammount of hand crafted dialogue than an infinite ammount of ai generated random dialogue that may not even fit the game. i just don’t find chatting with an ai fun, making all npcs an ai sounds incredibly boring for me. i’d rather have characters like in disco elysium where not only are the character themselves unique and interesting, you can feel the soul of the developers in every dialogue and response,everything influenced by the life experiences of the writers. play that and then tell me if an ai can make a game like that.


  • and localization

    Microsoft already used ai to do the localization of the latest dlc for age of empires 4, and almost all the negative reviews are due to the translation, it’s so bad it’s even worse than google translate. If a single pair of humans eyes would have see that they would know it was bad. it’s not just a bad translation, it’s literally broken and missing numbers and text.

    Sometimes leaving the work to an AI doesn’t yield the best results.

    The company can believe what they want, i think, based on their own results, that they are wrong.

    also, “This could free up game developers to focus on more creative work” devs don’t work on localization or testings, those are always different teams, just hire some QA company. This is literally a multi billion company trying to save some dollars.

    At least try the stuff that microsoft is doing with AI before judging