As above

  • wejunkin@alien.topB
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    10 months ago

    Not really a twist, but the end of Beginner’s Guide pissed me off so bad that it completely turned around the glowing opinion I had until that point. With time and space I can separate the good from the bad better, but for awhile I was completely soured on the game.

  • kerred@alien.topB
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    10 months ago

    Was playing House in Fata Morgana.

    I got to “that part”

    I stopped playing and held my wife and kid for a while thankful for having them in my life.

  • Arcadia48@alien.topB
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    10 months ago

    I wouldn’t say ruined but in the Uncharted games when the supernatural creatures showed up. Always threw me off.

    • wxlluigi@alien.topB
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      10 months ago

      In 1 it threw me for a loop but beyond that I was accustomed to the games doing their “monster” thing

    • Far_Run_2672@alien.topB
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      10 months ago

      The supernatural twist in Uncharted 1 was really well done imo and twisted the game into a horror game for a bit.

      The twist in Uncharted 2 was pretty bad.

      The one in Uncharted 3 was ok, especially considering there were no creatures just water that induced hallucinations. Which was a thing throughout the game so it definitely was fitting but yeah not amazing. Uncharted 3 is easily the weakest of the series imo if you take away the set pieces.

      I was happy Uncharted 4 didn’t bother with a super natural twist. This one’s story was also by far the most mature and engaging.

      • AgentWowza@alien.topB
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        10 months ago

        Uncharted 4 is the only one I played, that one didn’t have supernatural stuff did it?

        I forgor lol, it’s been so long.

    • FlyingHighSwift@alien.topB
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      10 months ago

      Couldn’t disagree more, I hated that they got rid of the supernatural element I’m still pissed about it now.

    • fruityrelative3@alien.topB
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      10 months ago

      Imo I loved the supernatural parts, I thought them being saved for like the tail end of the game was great. It gave the idea that fantastical creatures and mysterious entities exist in the modern world, you just really have to go digging for them

    • AbsoluteScenes5@alien.topB
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      10 months ago

      I kinda it always seemed a bit daft but equally when they got rid of that in Uncharted 4 I kinda missed it.

      I think even tho it made the combat less fun I accepted the supernatural stuff because the franchises that Uncharted was influenced by all have supernatural elements too, Indiana Jones, Tomb Raider, etc

      • Bale_Fire@alien.topB
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        10 months ago

        It’s only my headcanon, but I like to imagine the supernatural element of Uncharted 4 >!was the pirate treasure. As Nadine points out towards the end of the game, everyone who comes into contact with the treasure becomes obsessed with it, even to the point of killing each for it. Even when everything is falling apart, the heroes and villains continuing fighting each other over gold and trinkets that they can’t even claim, just like Avery and all the founders did back when their pirate colony was first founded!<

        You could just as easily say that the narrative is perfectly mundane, but I like the ambiguity of it. It feels like it’s up to the player to decide what kind of story it is.

        • AbsoluteScenes5@alien.topB
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          10 months ago

          I mean let’s face it, supernatural monsters requires less of a suspension of disbelief than the fact that the majority of these hidden places that Nate goes to haven’t already been discovered by satellite imaging and other modern mapping technologies.

      • we_are_sex_bobomb@alien.topB
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        10 months ago

        I don’t think there’s anything inherently wrong with supernatural creatures, they just did a really poor job of foreshadowing it; like there’s no supernatural stuff until the last sections of the game and suddenly it’s like “oh, I guess there are monsters now? Okay?”

        If other spooky or paranormal stuff had been seen or at least alluded to before that point, it wouldn’t have felt as weird.

  • David_mtg@alien.topB
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    10 months ago

    Prey (2017). The ending really ruined wat was shaping to be a “top 10 favourite game”. It was the equivalent of “it was just a dream” ending in movies, makes you feel like you just wasted your time.

    • Lethargicpete@alien.topB
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      10 months ago

      I didn’t read it as “it was just a dream”, the events did happen and it was more akin to a story being recounted like say The Princess Bride.

      • TheLukeHines@alien.topB
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        10 months ago

        The situation of the typhon breach on Talos happened but they discuss your decisions during the game, implying it was a just simulation of the event not you experiencing Morgan’s actual memory of what happened.

    • Ashbandit@alien.topB
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      10 months ago

      Rather than a dream it was more like a test. The events of the game actually happened. The test is whether you’d make the same decisions again or choose a better/worse path. Then you’re evaluated on that.

      It’s one of only cases I can think of where a “just a dream” style ending actually works instead of being a cop out.

      • Big-Demoniac-607@alien.topB
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        10 months ago

        This would be true, but they already used the “it was all a simulation/test” at the very beginning of the game, in the very first setting. You can’t use the same trick twice, it just doesn’t have the same impact.

        • Ashbandit@alien.topB
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          10 months ago

          I actually think that’s exactly what makes the ending acceptable. They set the stage and open up that possibility in the very beginning of the game. Then they drop hints regularly throughout, allowing players to solve the mystery before the big reveal if they’re observant enough. If the developers had not done it this way, it would have actually felt more like a copout. But you can tell they planned it from the start. The game was built around the ending, not the other way around.

          My only real criticism with the ending is that there were only two outcomes, with the player getting to choose between them (usually). The events of the game only affected their dialogue at the end, and little else. If they fleshed that scene out with more endings based on your moral score, then it would have been much better received. A simple “yes or no” decision was too simple compared to the rest of the game.

      • Blubbpaule@alien.topB
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        10 months ago

        That wasn’t the test directly - they always tried to combine humans with typhons. Which didn’t work out.

        So they infused a typhon with human material and made a typhon live through morgans lofe on talos to see if it behaves like morgan or like a monster to evaluate if its safe to keep as ally.

    • AlexBondra@alien.topB
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      10 months ago

      I absolutely loved that game until the ending. It was so bad. I was going to buy the DLC but immediately uninstalled after I finished it.

  • CupcakeValkyrie@alien.topB
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    10 months ago

    No Man’s Sky.

    As much as the game has improved over the years, the game’s whole plot about how >!the space you explore in the game is actually a simulated universe running within our universe, and we’re running the simulation to see if we can find patterns to show that our own universe is a simulation and the whole thing is just…your suit is an AI that is obsessed with you, and there’s this B plot about scientists and conspiracies and it’s just…ugh, let me explore space without all this nonsense plot that isn’t even interesting.!<

  • LauraTFem@alien.topB
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    10 months ago

    Super Mario Odyssey was ruined the moment I realized I could purchase infinite stars/moons in the game’s shops.

    All that collection time wasted. I abandoned the game right there, and when I replay it will be with a rule to never buy stars/moons.

    • TacticalTobi@alien.topB
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      10 months ago

      isn’t that post game?

      Also, don’t do it if you’ll get mad over it, it’s common sense.

      I did it because I wanted Dark and Darker Side.

      • Deruta@alien.topB
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        10 months ago

        Yeah I’m pretty sure it’s one per shop… which considering you often need ~15 for each level isn’t a huge difference.

    • Themris@alien.topB
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      10 months ago

      But the goal of the game isn’t to acquire x moons. It’s to find each moon. Who cares if you can buy some.

    • FishyFishFlaps@alien.topB
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      10 months ago

      I play tested this game like a year before it came out and was soo disappointed in the ending, even getting paid I felt like I was robbed

    • kylekunfox@alien.topB
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      10 months ago

      I really enjoyed it, but ya it kills replayability.

      I just retconned it in my head so that >! they are the souls of the family members, and by saving them they can pass on

    • IceC1303@alien.topB
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      10 months ago

      I never understood this take. People complain that the ending means your choices don’t matter but it’s a video game. If your choices matter in their other games because you can “save the lives” of the characters, how does that matter more than saving the life/memories of the main character in little hope?

    • wulv8022@alien.topB
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      10 months ago

      Fuck that game. I never felt I wasted money and time with a game so much like with this one. I only paid 15 euro but I am still mad about it and my time. Didn’t bother with other dark pictures games. Because the first one had a similar plot twist. Also you can guess it right at the start or close to the end but think “nah they won’t go that obvious stupid route” Oh how naive I was.

      • Hugh-G-Recshun@alien.topB
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        10 months ago

        I played House of Ashes in multiplayer and had a blast. The only good Dark Pictures game imo. I didn’t play the last one though, as I could never get a friend to play it with me.

  • Positive_Rip6519@alien.topB
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    10 months ago

    Ghost of Tshuchima.

    They spend the entire game building up what an unbelievable badass your character is. He has superhuman senses and can literally see through walls via hearing. He constantly takes down groups of dozens of enemies that ambush him. He tanks damage that would kill a hundred elephants and just keeps on going.

    Then, they have a cutscene where some random nobody enemy somehow manages to SNEAK UP ON THE GUY WHOS HEARING IS SO GOOD HE CAN SEE THROUGH WALLS AND IS SO TOUGH HE ROUTINELY TANKS SHOTS FROM FLAMING BALLISTAE, and just casually knocks him unconscious with a wee little bonk to the head. And what’s worse, then when you’re captured, they kill an NPC you’ve grown to care about (again in a cutscene where you have no control) and a ton of horrible shit happens, all because your demigod of a character somehow magically got snuck up and knocked out by some fodder enemy that in reality you would have heard coming a mile away and oneshotted without even looking at them.

  • Xenozip3371Alpha@alien.topB
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    10 months ago

    Bioshock Infinite, Booker has to die, so every version of Comstock will die.

    It makes no sense whatsoever, that’s not how parallel worlds work even inside of that game.

    Hell in the Burial At Sea DLC we see that at least one Comstock did survive.

    • sbufish@alien.topB
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      10 months ago

      Booker becomes Comstock though so clearly if you kill booker he cannot become Comstock. Please correct me though; I haven’t played that game since shortly after its official release on the xbox and i remember the story was very convoluted.

    • Syberz@alien.topB
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      10 months ago

      There’s a Comstock in Burial at Sea? Where? I don’t remember seeing that.

      • Xenozip3371Alpha@alien.topB
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        10 months ago

        The Booker in Burial At Sea episode 1 was a version of Comstock who, instead of managing to get baby Elizabeth from a version of Booker with Elizabeth losing the tip of her finger, this version she lost her head, Comstock had killed a version of his own child, guilt ridden he asked the Luteces to send him somewhere else, that place being Rapture, where he took up his old name and forgot his past, he only remembered who he was right at the end, where he apologized to mainline Elizabeth, but Elizabeth didn’t care, she just wanted him dead, and he was immediately killed by a drill to the back from a Big Daddy he thought was dead.

    • Fairyliveshow@alien.topB
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      10 months ago

      Same here…initially, I was captivated by its stunning visuals, intriguing setting in the floating city of Columbia, and the dynamic between the main characters.

      The twist towards the end, involving the multiverse and the revelation about Booker and Comstock’s relationship, felt overly complex and somewhat disjointed from the rest of the game.
      It left me with mixed feelings, as it seemed to undermine the strong narrative foundation built up to that point.

    • EmptyStar12@alien.topB
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      10 months ago

      Yeah this is my choice too. I distinctly remember disliking Bioshock Infinite the further I got in it. The problems really started showing for me when they attempted to ‘both sides’ the situation by having Daisy-Mae become a villain. And from there the plot only became more convoluted until the ending which just felt like pretentious mess. I was so done by the end of it.

    • PommesMayo@alien.topB
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      10 months ago

      I haven’t played infinite since finishing it once because of that. It’s a shame really, because I do like to replay the first two at times. It just felt like they wanted to outdo the “would you kindly” twist. However they went way overboard, they drifted away from all other themes of the story, and in the end it did not even make a whole lot of sense

  • dandroid126@alien.topB
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    10 months ago

    Unlike most of reddit, I really liked Starfield’s story. The ending killed it for me. I absolutely hated the end.

    • dinofreak6301@alien.topB
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      10 months ago

      I didn’t hate the ending per se, I hated what entailed. Like yeah the Starborn gear and ship are cool, but at least let us take something to another universe? Whether it be our lover, money, weapons, ships. Just one thing would be nice.

      Although, I can understand what they were going for. From what I gather, it’s basically to make you understand why the Starborn are the way they are. They left everything behind, the universe they’re in isn’t their home, they don’t actually know anyone there. They’re basically forever isolated.

      Now of course that didn’t really translate well to gameplay. I replay mostly in hopes to get more of the unique universes, I’ve only gotten one so far out of 3 Unity entries.

    • n94able@alien.topB
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      10 months ago

      When they in this space exploring game went “Multiverse” I groaned.

      I killed all the starborn.

    • Shmeeglez@alien.topB
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      10 months ago

      After like the 15th temple, I started thinking that this might not be their best work.

  • Pluck_oli@alien.topB
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    10 months ago

    I really enjoyed FFXV first half open world. Then suddently the game became XIII and I hated it

    • dkysh@alien.topB
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      10 months ago

      XIII doesn’t deserve the hate it gets, and XV’s problems run way deeper than any of that. There was no single breaking point for me, but at some moment you realize that this whole game is shit.

        • Totally_Not_A_Panda@alien.topB
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          10 months ago

          People probably expected more of an open world after XII and then got pissed when it wasn’t.

          I personally love XIII, the story was fun too. I liked reading the in game lore. That was another turn off for people though which I can understand.

          XV was a dumpster fire of a story line and the combat was very boring to me.

      • DragapultOnSpeed@alien.topB
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        10 months ago

        The FF fandom sucks and is way over critical of every FF game. Sure, they’re not all masterpieces. But the fandom for YEARS always claim the newest game is the worst final fantasy. It happens every single release…

        I do kind of agree with you on XV though. The bros where cool, but it was literally unfinished. I remember when the bros just came back to noctis all fucked up with barely any explanation. Luckily they fixed it and the game is better now, but on release it was bad. Great ending though.

        • jasonthevii@alien.topB
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          10 months ago

          This is something I didn’t get cause I played it years after release. I didn’t feel like it deserved all the hate, but if it initially released broken, that makes a lot more sense

        • TheWeakerMan@alien.topB
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          10 months ago

          I still maintain to this day that there has never been a truly bad mainline FF game. Sure, a few 7/10s here and there, but not the 1/10s that the fanbase likes to make you think that there are.

    • Deadwarrior00@alien.topB
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      10 months ago

      It was when the game took all my stuff away, changed to the horror genre, and was boring until it gave me my stuff back.

  • Repulsive_Echidna476@alien.topB
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    10 months ago

    I really liked Deathloop—I don’t think it was game of the year material, but it was fun and I don’t regret having purchased it as soon as it came out—but as soon as I got to the ending I was like “nnnnnno, this is stupid, this can’t be how it ends.” That was how it ended. I shut the game off and never went back to it.

    • Leucien@alien.topB
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      10 months ago

      For me, the ending was a dumpster fire of disappointment, but the MAIN thing that turned me off on it was that there was only one singular ‘true’ route through the game. I felt it would have had much better -genuine- replayability if there would’ve been like… either a lot more potential bosses(But the same number of present bosses) and the routing varied based off of which bosses were seeded into the game when you started a new game(Complete with slightly varied map layout and content), OR the Ending route could be one of several different paths seeded when you started a new game.

        • MixPlan@alien.topB
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          10 months ago

          !At the end the antagonist gave up and let you destroy the loop and everyone move on!< That’s it

          • life_inabox@alien.topB
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            10 months ago

            I thought the cutscene at the end was really fuckin dope though. ||And he didn’t forget to rescue the AI!!||

      • FightTheMoon@alien.topB
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        10 months ago

        The twist is that the main antagonist, Juliana, is the main character’s daughter. There are two endings you can choose, killing her and breaking the loop(I didn’t choose that one so don’t really know how it resolves) or you can make amends with her and have fun times in an infinite time loop

        • Shmeeglez@alien.topB
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          10 months ago

          Shooting Juliana is actually the true ending, though ultimately no one dies. I don’t think you’ll ultimately be satisfied by this ending either. It even leaves us with more questions about the state of the world. Also, keep in mind that everything after Cole says, “Here goes…” was added post-launch in a patch.

  • Wobeeyert@alien.topB
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    10 months ago

    Very long time Halo fan here. Played the first game in 2001 when I was young, got Halo 2 right after launch, followed the entire series (books, graphics novels, official site info dumps) up until right after Halo 5. I did play Infinite, though, which I didn’t hate. Anyways, here’s mine.

    Halo 5, when it turned out a fragment of Cortana survived. Making the entire sacrifice at the end of 4 to feel almost a waste of tears. Then she turns evil and is the new big threat. Kind of just went, “Welp. Wonder where tf they’ll go with this now.”

    Not only made me feel ripped off from Halo 4, but 5 as well.

    Then Infinite came out. Where is Cortana, you wonder???

    Oh, she died. Yeah, for real this time. Off screen. Oh, but don’t worry, an echo or some bull crap tells you everything that happened, and you can see a reenactment of when she, I guess, made herself explode???

    Kind of ruined three games worth of Story for me. Don’t get me wrong, each one has positive features of the stories, they just all feel entirely soured by the Supernatural-esqe die, live, die stuff.

    • maxcorrice@alien.topB
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      10 months ago

      4 set up for cortana’s return if you pay close attention, it was just wasn’t great at all in execution, and then eternal nuked it all

    • Front-Advantage-7035@alien.topB
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      10 months ago

      I was REALLY hoping that, because of the technology in 4, they were going to save her by making her a living human in 5/6, but fuck me they literally tried something else entirely in 5 then completely abandoned it for 6.

      Felt cheap

    • ThatCoryGuy@alien.topB
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      10 months ago

      Yeah, this was mine. I wasn’t a huge fan of Cortana becoming the new main villain at the end of 5, but hey I was ready for the ride to find out how it ended, I mean especially after such a cliffhanger ending. Then Infinite came out and basically completely ignores what the entire point of the 343 era was trying to instill. They tripped over themselves imo. I still haven’t finished Infinite’s campaign. I feel like they should have just rebooted the series or something. They clearly want that battle royale money but didn’t make a battle royale game. I guess if it were up to me I would’ve made Halo 6, just like the 5 before it, finish the story, wrap it all up in a nice neat bow and then made an open world follow up like Infinite.

    • WheresMyDinner@alien.topB
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      10 months ago

      Made me look back at my halo 5 achievements. Started the campaign early 2016 and finished it in 2019

    • PupperDogoDogoPupper@alien.topB
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      10 months ago

      Halo: CE started off as one of the best games of all-time, then the Flood were introduced and it started recycling whole levels and the game went into the toilet.

      Failing to stick the landing is par for the course either this franchise. I enjoy Halo PvP and I enjoy fighting the Covenant but just about every game has something holding it back.

      • New_Front_Page@alien.topB
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        10 months ago

        The flood was the whole reason the halo rings even existed, and the gravemind is one of my favorite antagonists of all time. And I did and still do consider the original Halo trilogy my favorite franchise.

    • DHA_Matthew@alien.topB
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      10 months ago

      H5 basically ruined that entire series for me, but I will say that I think Infinite was 343’s best attempt at a Halo game (although if it wasn’t for Gamepass I’d never have played it).