As above

  • anonymous_beaver_@alien.topB
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    1 year ago

    I never understood this criticism and think it’s a nitpick. It’s certainly not the game-breaking mechanic a loud minority says it is.

    Y’all look at it like:

    “I am just playing the game and get inexplicably and inescapably kidnapped!”

    …and not…

    “I continue to destroy specific quest-related targets that, past a certain threshold, will trigger a story mission!”

    Daddies, chill.

    • YuenglingsDingaling@alien.topB
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      1 year ago

      In open world games you’re expected to trigger the mission yourself. Or at least would hope it fits seamlessly into the current game play. Instead you just enter a drug coma and wake up in a enemy dungeon. It’s annoying.