Remember back in 2002 when GTA3 was released on PC and they gave us the option of playing our own MP3s from the car radio? Your music would only play when you were in the car with that radio station selected. It would stop during cutscenes or when you got out of the car or turned it off in game. This became the norm for GTA games in the 00s but hasn’t really been implemented anywhere else.
There’s loads of games where I want to be able to listen to my own music whilst I play and to be able to control that music from within the game and have it pause when I enter a cutscene. I want to be able to swing around New York in Spider-Man and not have my music keep playing over the top in a background app when I receive an in game phonecall or enter a cutscene, or to be able to only have my playlist playing when I am driving in cyberpunk.
It shouldn’t be difficult to add a custom MP3 option to any modern game (especially on PC) and integration for streaming services should be doable to (although may require more third party support from the relevant streaming companies)
It’s a lot of extra work for a feature most people won’t use, sadly, especially with streaming. I’m curious how hard it would be to hook into “media key” functionality to make it service/program agnostic now, though. On the experimental to-do list it goes!
I think there are certain games where it would definitely get a lot of use, particularly open world games.
Given that consoles can lock parts of games from being recorded/screen captured which involves pausing external apps which live on the console I would not think it would be a massive leap to at least be able to set a game to pause a consoles music playing/streaming app when a cutscene starts.
Is it though? I’m almost certain it’s just mp3s in a folder anyways. Adding an option in the menu that opens the windows prompt to select mp3 files and copy them to that folder isn’t that hard
Better integration for external music players.
Remember back in 2002 when GTA3 was released on PC and they gave us the option of playing our own MP3s from the car radio? Your music would only play when you were in the car with that radio station selected. It would stop during cutscenes or when you got out of the car or turned it off in game. This became the norm for GTA games in the 00s but hasn’t really been implemented anywhere else.
There’s loads of games where I want to be able to listen to my own music whilst I play and to be able to control that music from within the game and have it pause when I enter a cutscene. I want to be able to swing around New York in Spider-Man and not have my music keep playing over the top in a background app when I receive an in game phonecall or enter a cutscene, or to be able to only have my playlist playing when I am driving in cyberpunk.
It shouldn’t be difficult to add a custom MP3 option to any modern game (especially on PC) and integration for streaming services should be doable to (although may require more third party support from the relevant streaming companies)
It’s a lot of extra work for a feature most people won’t use, sadly, especially with streaming. I’m curious how hard it would be to hook into “media key” functionality to make it service/program agnostic now, though. On the experimental to-do list it goes!
I think there are certain games where it would definitely get a lot of use, particularly open world games.
Given that consoles can lock parts of games from being recorded/screen captured which involves pausing external apps which live on the console I would not think it would be a massive leap to at least be able to set a game to pause a consoles music playing/streaming app when a cutscene starts.
Is it though? I’m almost certain it’s just mp3s in a folder anyways. Adding an option in the menu that opens the windows prompt to select mp3 files and copy them to that folder isn’t that hard
GTA6 integrates with Spotify